Re: Patch Notes 02/10/2024
Posted: Wed Oct 02, 2024 3:10 pm
We are aware of several issues since the patch and are looking at them
What we need is more turtling. There's zero reason to defend keep while outnumbered rn as it doesn't give any advantage to defenders. This is one of the reasons blobbing is so effective.georgehabadasher wrote: Wed Oct 02, 2024 1:25 pm Lots of nice changes in this one. A little concerned that the altar will make it easier to/incentivize turtling. Not sure that's what the RvR campaign needs at the moment.
the problem isn't that keeps are hard to defend, its that the sieging zerg has no other place to be than at the keep. Therefor its hard to get into said keep if you haven't been huggin the keep already.alphafx1 wrote: Wed Oct 02, 2024 1:57 pm - if keep is "safe status" each box will heal X amount more(100% for supplies returned to keep + 100% for each BO held) than the normal amount
The whole point of healing a door should be because it isnt safe..
Whats the point of raising healing on a safe keep?
This changes nothing for helping with defense.
We need more DEFENSE mechanics in the game. ALL RVR now is xrealming!
If you do not xrealm. there is literally nothing to do during keep defense.
Any time a siege happens, the majority of player base changes AAO becomes 60%+ most times!
NO way to heal door. no way to nothing. its just you lose.
and now you add mechanics that only work on a 'safe keep' ??
?
This after the last patch of making 3 zones open at a time. which propelled the XREALMING EVEN MROE!
NEED MORE PVP IN RVR!
all my chars lost intelligenceDelirio wrote: Wed Oct 02, 2024 2:45 pm hey after patch ande server up
my int stat is lower on my sorcerer
whats happining?
So all those players stacked WS? There were other decisions like sc barriers, which punish the weaker SC team for no good reason. WS is a damage stat first and foremost and not required for tanks to do their job. It helped solo roaming tanks and melee dd who thought they are tough by stacking over buffed stats implemented in early 2024. Nobody else is missing the inflated parry bonus. In group pvp nothing has changed since all involved players are more or less equally affected.ravezaar wrote: Wed Oct 02, 2024 4:28 pm Still not admitting mistakes and maybe revert WS change ? cause atm u lost half of what playerbase u had left and as of now there is 0 streaming RoR.
just hope u can admit mistakes and maybe re-think some changes of 2024. Its your game so your choice just asking
lmao thats why they all quit, cause they happy with that change, entire Guilds left after that patchSulorie wrote: Wed Oct 02, 2024 5:08 pmNobody else is missing the inflated parry bonus.ravezaar wrote: Wed Oct 02, 2024 4:28 pm Still not admitting mistakes and maybe revert WS change ? cause atm u lost half of what playerbase u had left and as of now there is 0 streaming RoR.
just hope u can admit mistakes and maybe re-think some changes of 2024. Its your game so your choice just asking
There are barely 3 and a half slayers left on the server, but yes, everything is fine. The melee DPS are getting obliterated by solo ranged as soon as they step outside the warband, but otherwise, yes, everything is fine... for the ranged classes at least.ravezaar wrote: Wed Oct 02, 2024 6:21 pmlmao thats why they all quit, cause they happy with that change, entire Guilds left after that patchSulorie wrote: Wed Oct 02, 2024 5:08 pmNobody else is missing the inflated parry bonus.ravezaar wrote: Wed Oct 02, 2024 4:28 pm Still not admitting mistakes and maybe revert WS change ? cause atm u lost half of what playerbase u had left and as of now there is 0 streaming RoR.
just hope u can admit mistakes and maybe re-think some changes of 2024. Its your game so your choice just asking