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RVR Fixes @Dev's IMO

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Sulorie
Posts: 7461

Re: RVR Fixes @Dev's IMO

Post#11 » Fri Sep 13, 2024 4:01 pm

Tyrvald wrote: Fri Sep 13, 2024 2:41 pm

agreed on that, you just forgot 1 thing that is important
All Ranged + Healers gain a boost of parry by the init/WS changes - When you see now there are somes shaman with more parry than a choppa or a slayer ...
How is that, when Choppa have higher init than Shamans?
Dying is no option.

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georgehabadasher
Posts: 292

Re: RVR Fixes @Dev's IMO

Post#12 » Sat Sep 14, 2024 4:56 am

Tyrvald wrote: Fri Sep 13, 2024 2:41 pm
georgehabadasher wrote: Fri Sep 13, 2024 11:36 am
Sulorie wrote: Fri Sep 13, 2024 6:08 am 3) was explained enough already, why you still beat this dead horse? The recent parry gains were absurd and not acceptable, when people got lots of defense, while they increase offense.

1) sounds good since sub40s encounters 60% speed mounts in midtier SC as well at lvl 38. Not to mention event mounts.
The parry changes just skewed the game more in favor of ranged than it already was. It doesn't change melee vs melee that much, now all melees are doing more damage to each other (slayers/choppers now have marginally less parry than they used to relative to other mdps). Obviously, parry doesn't come into play very often in ranged vs melee situations. Even with the change, weaponskill is still selected over initiative by any physical dps. That doesn't mean it's overpowered, any more than a magus choosing intelligence over initiative means intelligence is overpowered. It's a required offensive stat if you want to kill something, and most people play dps classes to kill things.

There's still little incentive to invest in initiative. 34 renown points gets you 120 initiative, which equals -6% chance to be crit and 4% parry. You can spend 19 points to get -8% chance to be crit and 7% parry from futile strikes and reflexes. The change didn't open up new build options.

The most significant aspect of this change is that it made it has made it MUCH easier for tanks to CC mDPS. Before, they had to deal with significant parry, often with little strikethrough of their own. Now, it's laughably easy to KD, snare or punt an mdps class, which makes them even more vulnerable in oRvR.

So, what has the stat change actually done?
1) Melees kill each other faster.
2) Tanks can CC melees even better than before, making them even harder to play in oRvR.
3) People still don't invest in initiative as a defensive stat.

There's a reason we have a ranged meta.

agreed on that, you just forgot 1 thing that is important
All Ranged + Healers gain a boost of parry by the init/WS changes - When you see now there are somes shaman with more parry than a choppa or a slayer ...
Excellent point.

Sulorie
Posts: 7461

Re: RVR Fixes @Dev's IMO

Post#13 » Sat Sep 14, 2024 9:58 am

georgehabadasher wrote: Sat Sep 14, 2024 4:56 am

Excellent point.
Excellent fake news you want to say? Shaman doesn't have DW parry bonus and less initiative on gear compared to Choppa. There is no way they have more parry unless one stacks parry gear for no reason and the other does not.
Dying is no option.

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