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Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 11:33 am
by Reivren27
mdps is again in the negative, and rdps is in the positive. Soon the entire server will play on rdps, especially now magic rdps is in the most advantageous position
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 11:38 am
by Lion1986
Reivren27 wrote: ↑Fri Aug 16, 2024 11:33 am
mdps is again in the negative, and rdps is in the positive. Soon the entire server will play on rdps, especially now magic rdps is in the most advantageous position
well 2 years ago was melee ball 24/7 . is just an ebb and flow.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 11:52 am
by doky
Onyx to Citrine vendor is needed just as a Talisman vendor!
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 11:58 am
by doky
Reivren27 wrote: ↑Fri Aug 16, 2024 11:33 am
mdps is again in the negative, and rdps is in the positive. Soon the entire server will play on rdps, especially now magic rdps is in the most advantageous position
even Zealot and RP!
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 12:01 pm
by Panel
Save yourself the trouble of introducing the NPCs with the WS tali swap for Ini- no one in their right mind is gonna sacrifice all that armour penetration for parry. 6 x 24WS talis = 144WS or just a tad over 10% AP. 6x24 Ini talis = 144 Ini or just under 3.4% parry and -%5.4 chance to be crit
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 12:04 pm
by Aluviya
I don't mean to be negative, but how is it comparable to have a 50% damage reduction spell-like ability for 3 seconds versus an absorb? Plus, there's even a tactic that can reduce its cooldown to every 30 seconds. 1k absorb (which is practically nothing) vs 50 % damage reduction if used well - especially for MDPS. Think this needs a revision.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 12:15 pm
by Rydiak
Yea, Mark of the Vortex being essentially a granted aoe-detaunt is very powerful indeed. Fortunately it has the drawback of a very short duration, offering a very tight window in which it is useful (requires a free GCD to use, and lasts for 2 GCDs).
I like the crit changes (base chance/initiative/renown), but still need to math out the parry/weaponskill changes.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 12:17 pm
by Dackjanielz
RDPS is the way forward, especially if you're on order.....Trying to melee on order is acid.
As for DPS RP n that, cool?....i mean its less healers which is weird but hey ho.....being a healer sucks as much as being MDPS anyway so yeah why not.
RDPS ftw.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 12:20 pm
by Aluviya
Rydiak wrote: ↑Fri Aug 16, 2024 12:15 pm
Yea, Mark of the Vortex being essentially a granted aoe-detaunt is very powerful indeed. Fortunately it has the drawback of a very short duration, offering a very tight window in which it is useful (requires a free GCD to use, and lasts for 2 GCDs).
I like the crit changes (base chance/initiative/renown), but still need to math out the parry/weaponskill changes.
Still, it's far superior to what RP has gotten, and on top of that, don't forget this also enables tanks to have a detaunt and badly impacts punt-related strategies for RDPS on order heavily. Now, people can just use the ability mid-air; you don't even need to think about it, just pop it while being punted, practically a no-brainer. This entirely removes the point of playing Order RDPS as a premade setup (which, let's be really fair here, are already somewhat worse compared to what Destruction offers due to Morales like Talon and class design of Squig and Sorc).
Just a minor calculation here:
Punting a DPS out of guard range, to be able to rotate it as an order RDPS gives the target an immunity of 30 secs
a) this would be precisely the CD of the 3 secs Detaunt
b) you are airborne around the same time and this is also precisely the time where you would take the highest damage[/list]
On the other side
- i) an average played Sorc would rotate around 7-8k Damage in 3 secs
- ii) an average squig does around 6k-7k damage in 3 secs
In a double squig one sorc setup this would result in 19k damage in 3 secs (worst assumption) which order can counter only with 1,1k Absorb mid air.
Now let's assume order RDPS setup did the same damage (which is for sure not the same damage it's just for comparison here) it means you reduce 9,5k damage while mid air. And even if the numbers are off here - you can't argue the efficiency of this compared to what RP has is quite insane.
This specific rework needs revision. You can't change my mind here.
Re: [PTS] Patch Notes 16/08/2024
Posted: Fri Aug 16, 2024 12:41 pm
by what63
Aluviya wrote: ↑Fri Aug 16, 2024 12:20 pm
Rydiak wrote: ↑Fri Aug 16, 2024 12:15 pm
Yea, Mark of the Vortex being essentially a granted aoe-detaunt is very powerful indeed. Fortunately it has the drawback of a very short duration, offering a very tight window in which it is useful (requires a free GCD to use, and lasts for 2 GCDs).
I like the crit changes (base chance/initiative/renown), but still need to math out the parry/weaponskill changes.
Still, it's far superior to what RP has gotten, and on top of that, don't forget this also enables tanks to have a detaunt and badly impacts punt-related strategies for RDPS on order heavily. Now, people can just use the ability mid-air; you don't even need to think about it, just pop it while being punted, practically a no-brainer. This entirely removes the point of playing Order RDPS as a premade setup (which, let's be really fair here, are already somewhat worse compared to what Destruction offers due to Morales like Talon and class design of Squig and Sorc).
Just a minor calculation here:
Punting a melee DPS out of guard range, to be able to rotate it as an order RDPS gives the target an immunity of 30 secs
a) this would be precisely the CD of the 3 secs Detaunt
b) you are airborne around the same time and this is also precisely the time where you would take the highest damage
Compared to that 1k Absorb while being mid air is practically nothing if you have the classic 3 DPS 1T 2 Heal Setup you'd run on a Rangecomp on destru.
This specific rework needs revision. You can't change my mind here.
Not to mention it's very much NOT essentially an AoE detaunt, it's infinitely stronger. No target cap, and indeed no requirement for targets to be within range at all, it's not comparable. It will in many cases easily beat out the mitigation an actual AoE detaunt can provide multiple times over in the specific time window, especially in scenarios mentioned in this post and at larger scale where you potentially mitigate that 50% from a hundred people hitting you while you push through a funnel or what have you.