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Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 6:24 am
by Lion1986
there are already a quadrillion spells in game that slow/root/pin the enemy, no need to add more.

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 8:15 am
by memesperg
tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 8:21 am
by Lion1986
memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 8:21 am
by memesperg
Lion1986 wrote: Tue Aug 06, 2024 8:21 am
memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
shamans/Am cough cough
regen engi magus cough cough

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 8:27 am
by Speedyluck
while i agree all ranged need to be toned down but a ranged snare on tanks... just no.

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 8:42 am
by Zxul
memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
For some strange reason you keep ignoring tank abilities such as Heaven's Fury or Quake. Also, not entirely clear how speed buffs aren't a catch ability. Also, every tank has a free 25 ft range root to use after the run speed buff, and then snare to keep the kiter there. Also, if snb every tank has a free 45% dodge/disr, since you can channel HtL while chasing the kiter.

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 9:30 am
by Lion1986
memesperg wrote: Tue Aug 06, 2024 8:21 am
Lion1986 wrote: Tue Aug 06, 2024 8:21 am
memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
shamans/Am cough cough
regen engi magus cough cough
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 11:42 am
by memesperg
Lion1986 wrote: Tue Aug 06, 2024 9:30 am
memesperg wrote: Tue Aug 06, 2024 8:21 am
Lion1986 wrote: Tue Aug 06, 2024 8:21 am

if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
shamans/Am cough cough
regen engi magus cough cough
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
AM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3

i dont know what game you are playing but it doesnt seem to be RoR in the lakes

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 11:44 am
by Lion1986
memesperg wrote: Tue Aug 06, 2024 11:42 am
Lion1986 wrote: Tue Aug 06, 2024 9:30 am
memesperg wrote: Tue Aug 06, 2024 8:21 am
shamans/Am cough cough
regen engi magus cough cough
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
AM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3

i dont know what game you are playing but it doesnt seem to be RoR in the lakes
lakes are never 1v1. you got multiple dps/ranged with you as well as your enemy and possibilities are immense and difficult to filter.
the extra kiting come in play on ranked scenarios where a class really matters compared to another.
Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.

Re: Tanks throw abilitys needs to slow

Posted: Tue Aug 06, 2024 12:48 pm
by memesperg
Lion1986 wrote: Tue Aug 06, 2024 11:44 am
memesperg wrote: Tue Aug 06, 2024 11:42 am
Lion1986 wrote: Tue Aug 06, 2024 9:30 am
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
AM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3

i dont know what game you are playing but it doesnt seem to be RoR in the lakes
lakes are never 1v1. you got multiple dps/ranged with you as well as your enemy and possibilities are immense and difficult to filter.
the extra kiting come in play on ranked scenarios where a class really matters compared to another.
Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
agree to disagree your opinion is noted