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Re: Choppa

Posted: Wed Jun 26, 2024 9:46 pm
by CyunUnderis
ismetto wrote: Wed Jun 26, 2024 9:33 pm Furious Choppin' - If the target changes direction or the angle is lost during the 5.0s cast time, the ability becomes ineffective.
What about snares, KD or other controls (provided by you or your team) that can help you cast your full channel ?

Channels, at the moment, are strong abilities because of their ticks frequency. They can also make you burst by synchronising a tick of channel and your next AA swing.

Re: Choppa

Posted: Wed Jun 26, 2024 11:28 pm
by ismetto
CyunUnderis wrote: Wed Jun 26, 2024 9:46 pm
ismetto wrote: Wed Jun 26, 2024 9:33 pm Furious Choppin' - If the target changes direction or the angle is lost during the 5.0s cast time, the ability becomes ineffective.
What about snares, KD or other controls (provided by you or your team) that can help you cast your full channel ?

Channels, at the moment, are strong abilities because of their ticks frequency. They can also make you burst by synchronising a tick of channel and your next AA swing.
What character are you playing?

Re: Choppa

Posted: Thu Jun 27, 2024 1:56 am
by Bozzax
Here is the problem Ismetto has played this game since launch and was a reliable choosen and perform well on sorc (i know bc I' was always happy to see Laft on or his alts my team). Read what he writes bc if you start losing players like him this server is done long term.
Spoiler:
We all know there are an elite 6v6 population but they are about 5-10% of the player base and they have ranked to play mostly slayers, mdok, mwp, zele, rp, knighits, bg and, sm, chosen, ib since those are really the “I win classes”auto classes”.

Re: Choppa

Posted: Thu Jun 27, 2024 2:04 am
by Bozzax
Spoiler:
There is a great irony that ranked is considered a competitive environment

Re: Choppa

Posted: Thu Jun 27, 2024 3:32 am
by Avernus
Zxul wrote: Wed Jun 26, 2024 11:49 am Doombolt with a CQ tactics- requites the sorc to be in melee range, as a squishiest class in game.
Sorry, but but the actual squishiest classes in game are SW, SH and sniper engie. Why? Because the necessity of having 2 stats (bs+ws) forces you to go for glass cannon build or be irrelevant - which means 7-8k hp, 0 toughness and no trivial/futile blows whatsoever. No, armor stance doesn't help either. Thus, BiS BW/sorc/magus can have some free points to spend, since int>bs+ws and in case of BW/sorc they can sacrifice a bit of their damage potential since their class mechanic is actually buffs their damage really good.

Re: Choppa

Posted: Thu Jun 27, 2024 4:08 am
by Speedyluck

"Personally, after playing a few SCs with melee DPS, I find myself forced to switch to ranged DPS characters to effectively respond to the other side."
this is so true, as a SL/choppa unless you are permanently guarded and focus healed, or prepare to suffer alot to achieve little results, on the other hand any non fail rdps(who are able to stay 100fts and do a 12345 rotation) can solo que and do relatively well. i feel like game is now more and more leaning towards a projectiles shooting type which is extremly dull and boring.

Re: Choppa

Posted: Thu Jun 27, 2024 8:01 am
by Dackjanielz
Speedyluck wrote: Thu Jun 27, 2024 4:08 am

"Personally, after playing a few SCs with melee DPS, I find myself forced to switch to ranged DPS characters to effectively respond to the other side."
this is so true, as a SL/choppa unless you are permanently guarded and focus healed, or prepare to suffer alot to achieve little results, on the other hand any non fail rdps(who are able to stay 100fts and do a 12345 rotation) can solo que and do relatively well. i feel like game is now more and more leaning towards a projectiles shooting type which is extremly dull and boring.

Absolutely.
MDPS literally has to work TWICE as hard and gets about HALF the reward, they require guarding, they require healing, they need to jump into the zerg of death.

RDPS doesn't need to do any of those things - its like being on holiday by comparison it makes me laugh the sheer vast gulf of gameplay enjoyment between these Archtypes.

I would absolutely recommend playing RDPS.
It doesn't solve the problems mentioned here but you will have a much happier life honestly.

Being is a slayer is pure torture by comparison.

Re: Choppa

Posted: Thu Jun 27, 2024 8:41 am
by Wdova
ismetto wrote: Tue Jun 25, 2024 6:36 pm Slayer
1- Deep Wound
2- Rampage
3- Shatter Limbs
4- Inevitable Doom (15 sec. CD) why?? not 30 sec?
Because:
A) damage difference
B) targeted/cleansable vs untargeted/uncleansable

Re: Choppa

Posted: Thu Jun 27, 2024 10:20 am
by Zxul
Avernus wrote: Thu Jun 27, 2024 3:32 am
Zxul wrote: Wed Jun 26, 2024 11:49 am Doombolt with a CQ tactics- requites the sorc to be in melee range, as a squishiest class in game.
Sorry, but but the actual squishiest classes in game are SW, SH and sniper engie. Why? Because the necessity of having 2 stats (bs+ws) forces you to go for glass cannon build or be irrelevant - which means 7-8k hp, 0 toughness and no trivial/futile blows whatsoever. No, armor stance doesn't help either. Thus, BiS BW/sorc/magus can have some free points to spend, since int>bs+ws and in case of BW/sorc they can sacrifice a bit of their damage potential since their class mechanic is actually buffs their damage really good.
Here are the problems with this statement.

1. The baseline (noncrit) dmg of sorc sucks ass. You can cast that Doombolt for 3 sec, and get a 900 dmg after mitigation- 450 dmg per gcd. So you have to invest heavily into crit, which is the most expensive stat in game.
2. SW, SH and sniper engie don't self nuke with moral dmg every third cast, unlike sorc.
3. Even sniper engi will have much more armor than sorc because of armor self buff which stacks with armor pot. And he can increase it even more if he uses armor tactic. SW, SH have emergency armor stance.
4. In addition, SW, SH and sniper engie have emergency def abilities- SW self punt + aoe snare, sh speed tactic +squig armor + KABOOM, engi aoe stagger. Sorc has non.

Re: Choppa

Posted: Thu Jun 27, 2024 1:39 pm
by Avernus
Zxul wrote: Thu Jun 27, 2024 10:20 am Here are the problems with this statement.

1. The baseline (noncrit) dmg of sorc sucks ass. You can cast that Doombolt for 3 sec, and get a 900 dmg after mitigation- 450 dmg per gcd. So you have to invest heavily into crit, which is the most expensive stat in game.
2. SW, SH and sniper engie don't self nuke with moral dmg every third cast, unlike sorc.
3. Even sniper engi will have much more armor than sorc because of armor self buff which stacks with armor pot. And he can increase it even more if he uses armor tactic. SW, SH have emergency armor stance.
4. In addition, SW, SH and sniper engie have emergency def abilities- SW self punt + aoe snare, sh speed tactic +squig armor + KABOOM, engi aoe stagger. Sorc has non.
1. Correct - non-crit damage is irrelevant for sorc/BW. Just in case - i have 60 crit with bullseye+event slot+tali. No defence whatsoever. How much crit sorc/BW from their mechanic? 35%.
2. Sorc/bw self-killing isn't relevant at all, unless you are playing solo - in this case it's indeed very frustrating.
3. Any competent dps won't feel the difference - because in both cases your armor levels are almost non-existant to him. Even 4+k armor from classic offtank (no, i'm not talking about 2h full toghness puntbots) does not mean that you can't die from decent focus (unless you are playing in group and your buddies can save you). You're in both cases have almost 0 armor and sorc, unlike engie, could even have some toughness left after being debuffed, because sorc/BW don't have (almost) mandatory tactic for +stats - toughness. Armor stances from SH/SW are not that great either, unless you slot some armor talis and have unless half-decent hp pool (it's unlikely to happen, unless its solo roam build or something).
4. Yes, its true. But all those abilities give you a chance to avoid enemy focus - but they won't help you to mitigate incoming damage.