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Da best of da best, the squig herder

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Gobmarley
Posts: 85

Re: Da best of da best, the squig herder

Post#11 » Thu Aug 20, 2015 2:48 pm

2 seconds motionless!! it's long, probably cause i'm hyperactive irl ^^
We will never be agree, so we can change the subject! :p

What about Bad Gas?
At start Bad Gas expel noxious fumes from the squig, that was really really great. But some people who don't know playing his squig in manual cryed and Devs change by "You expel noxious fumes ...". HEREZY!! and not really role play... a /fart is not enough to creat a debuff cd...
Do you think that is possible to change again?

And please, don't tell me that you have to charge a warband to use Bad Gas! We are not Slayers! ;)
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Sham ab.ex mod in pug sc
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magter3001
Posts: 1284

Re: Da best of da best, the squig herder

Post#12 » Thu Aug 20, 2015 5:21 pm

Gobmarley wrote:2 seconds motionless!! it's long, probably cause i'm hyperactive irl ^^
We will never be agree, so we can change the subject! :p

What about Bad Gas?
At start Bad Gas expel noxious fumes from the squig, that was really really great. But some people who don't know playing his squig in manual cryed and Devs change by "You expel noxious fumes ...". HEREZY!! and not really role play... a /fart is not enough to creat a debuff cd...
Do you think that is possible to change again?

And please, don't tell me that you have to charge a warband to use Bad Gas! We are not Slayers! ;)
I agree, that was such a bad change. I guess what Mythic wanted was a SH run in, use Bad Gas and then self punt out of danger, snaring everyone as well. Good in theory but mdps/tanks salivate over a squishy going towards them.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Zegota
Posts: 351

Re: Da best of da best, the squig herder

Post#13 » Thu Aug 20, 2015 5:37 pm

You had to use melee squig for bad gas, and they died fast, most of the time before they reached their destination (healer backlines, etc).

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Stinkyweed
Posts: 468

Re: Da best of da best, the squig herder

Post#14 » Fri Aug 21, 2015 3:00 pm

Do not, for your own safety, spec 'Ere Squiggy....the little dude gets pissed off and assumes you are hitting him when you damage gets defeclted to him. He then attacks you and the only way to kill him is explode or eat him since he remains green/friendly to you. ...it's quite comical...
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

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wargrimnir
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Posts: 8423
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Re: Da best of da best, the squig herder

Post#15 » Fri Aug 21, 2015 3:18 pm

Stinkyweed wrote:Do not, for your own safety, spec 'Ere Squiggy....the little dude gets pissed off and assumes you are hitting him when you damage gets defeclted to him. He then attacks you and the only way to kill him is explode or eat him since he remains green/friendly to you. ...it's quite comical...
That's hilarious, and totally worth going on the bugtracker.

https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen
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Gobmarley
Posts: 85

Re: Da best of da best, the squig herder

Post#16 » Wed Sep 02, 2015 4:06 pm

Waaagh!!! Gobelinz

A little up of this topic.
I play Grot with the debuff heal Rotten Arrer (of course). Allways in the path of Quick Shootin'. But I hesitate in an other choice:
Take the skill Run Away (very usefull alone)
or the tacitic Splinterin' Arrers (usefull when i play in guild group/wb)
or 1 more point in the path of Quick Shootin'

When i run solo or with a shaman i play with Run Away tactic (and Masterful Aim of course)

Can i have some arguments or reports of your actual gameplay please?

(And just for fun, i successed to up the str of my gobelin at 475 in squig armor, but not actually test in sc with a guard, probably soon)
Kroirouge -sham- 40rr80
Patakrep -sh- 40rr64
Bloodyshroom -we- 40rr61
Kroiirouge -wp- 40rr48
Easyshroom -wh- 40rr43

Sham ab.ex mod in pug sc
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magter3001
Posts: 1284

Re: Da best of da best, the squig herder

Post#17 » Wed Sep 02, 2015 5:13 pm

I haven't played my SH since the level increase but the Quick Shootin' tree now is miles ahead of anything else. The melee spec makes you a one trick pony who doesn't do enough damage do justify putting a guard on you over any mdps. The Big Shootin' tree has some cool abilities but at this stage is only useful to screw around in keep takes or defenses. Quick Shootin' due to it's heal debuff as well as Run Away! ability (which reduces damage by 50% to anyone within 20 ft of your pet squig in addition to the 30% speed increase). It's the only tree you can use for group play and is really good if you're teaming up with a ST sorc.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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