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Re: SW range knockdown nerf
Posted: Fri May 03, 2024 10:19 am
by Aluviya
The reasoning behind granting SW a high-range knockdown was largely tied to the greenskin speed proc tactics. It's crucial to recognize that this was the initial concept. However, when evaluating the current state of SW in small-scale scenarios like solo and group queues, it becomes evident that it requires a significant amount of skill to wield effectively and is far from the ease of playability that SH provides. Range SW has essentially become niche or forgettable in any competitive mode, while SH, when played adeptly, tends to dominate. Is it just me seeing the obvious here?
Re: SW range knockdown nerf
Posted: Fri May 03, 2024 1:06 pm
by Sever1n
In ranged specs sh posibilities to kite almost infinite. They have knockback, speed tactic, speedboost and other panic mechanics. SW have only 1 build with guerilla mostly for solo rvr, and need to deal with covenant of celerity and jumping WE. Also where SH have viable melle specs that copy lions, asw copy mostly mech of stealthy classes with extremely low posibilities in dps terms, just check any topic on h elven forum with ASW tag, it have contain only pain and suffering. Overall sw need a big rework and help, but instad we have insanely huge nerf, stun cd time nerfed, festering nerfed and SH have more potent version now,fell the week lost spirit dmg, whirling pin can be parried now, and a sacred jorney of stun into snare where it was ok previosly. But yeah fester stun combo was kinda toxic and need to go, but -1 sec to stun was good solution and should be enough for people to react and survive,and it it worked only on low geared characters. Still one of most interesting clases for me and i hope they fix everything in dps patch, and revert this class butchering.