Why?

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Emissary
Community Manager
Posts: 385

Re: Why?

Post#11 » Sun Feb 18, 2024 4:48 am

Hey Bozzax,

I've read through your recent posts and wanted to address some of the points you've raised directly here on the forum. It's clear you have strong feelings about the current state of scenarios (SCs), and I genuinely appreciate you taking the time to share your thoughts with us.

First off, I understand that emotions can run high, especially when you're passionate about the game. However, it's crucial we keep our discussions respectful and constructive, even when we're venting frustrations. Directly calling out individuals, including Max, isn't the way to go. We're all here to make the game better, and personal call-outs can create an unwelcome atmosphere and divert attention from the real issues at hand.

Now, onto the matter of SC matchmaking. I want you to know that your feedback hasn't fallen on deaf ears. We're fully aware that there are aspects of the SC system that need work to ensure fair play and enjoyment for everyone. The team is actively exploring solutions to improve matchmaking and scenario balance. Your experiences and those shared by others in the community are invaluable as we tackle these challenges.

We understand that it's frustrating when SCs don't go as hoped, and we're committed to making the necessary adjustments to enhance the experience. However, to do this effectively, we need your help in the form of constructive feedback. The Suggestion and Feedback section of our forums is the perfect place for this. It's where we look for actionable insights that can guide our development priorities and decisions.

I encourage you to use that space to outline your thoughts on what changes you believe could improve SCs. Whether it's ideas for matchmaking adjustments, class balance, or even new concepts for scenarios, we're all ears. The more detailed and constructive the feedback, the easier it is for us to understand and act on it.

Finally, I want to remind everyone that this forum is a community space. It's where we come together to share, discuss, and sometimes debate, but always with the aim of supporting and improving the game. Let's ensure it remains a place where everyone feels welcome to contribute their thoughts in a positive manner.

Thanks for understanding, Bozzax. We're looking forward to your constructive suggestions and to working together to make our game the best it can be.
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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Speedyluck
Posts: 90

Re: Why?

Post#12 » Sun Feb 18, 2024 5:28 am

tbh a random healer also wont work with this.

ifirex
Posts: 40

Re: Why?

Post#13 » Sun Feb 18, 2024 5:59 am

Sulorie wrote: Sun Feb 18, 2024 12:22 am
Bozzax wrote: Sat Feb 17, 2024 11:51 pm Why max did this scenarios start?
What is the point?
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Ps I play loads of bad scs but this one why?
MM didn't find healers in queue and after a while it starts a SC. Once more we need a SC info tool to show composition of players in queue.
Take solo ranked's bones and frankenstein it into a new discordant scrims. Experiment with what to force, example start with 1 heal and 1 tank per group forced. With a limit of 2 heals max per group.

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Fey
Posts: 845

Re: Why?

Post#14 » Sun Feb 18, 2024 7:32 am

Well, I wiser fella than my self once said, "sometimes you eat the scen an;" much obliged. Sometimes the scen wall, he eats you.

Hm, that some kind of Warcraft thing?

Far from it.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Fey
Posts: 845

Re: Why?

Post#15 » Sun Feb 18, 2024 7:53 am

As far as healing classes personally I have:

2x rr80
1x rr70
2x rr60
1x rr50

The trouble is that no one wants to play healer, because dudes want frags. This is particularly frustrating vis a vis this game. Warhammer has mechanics that make playing healer feel very good, at times you can achieve god-like status. A properly played healer is easily the most important player on the field. Still dudes want frags. Can't really combat that.

Even if scenarios require a healer to pop, there is always the chance that the healer dodges. Unfortunately the answer to not having a healer is most often, play your healer.

Don't give up Bozzax, we all know this is the best game.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

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Sandinio
Posts: 19

Re: Why?

Post#16 » Sun Feb 18, 2024 8:12 am

From my experience, and problems with matchmaking in other games, people prefer fast queue that waiting longer for "better" matchmaking.

It will be interesting to see how long the queue after SC matchmaking change is. Even now, the queues can be very long (we didn't get SC as premade between 4-5pm server time during weekday).

I don't even want to imagine how long we will have to wait if matchmaking will try to put 2/2/2 as restriction, leave alone some type of MMR.

(Do you feel that this post has nothing to do with OP? It's just to point out that there is no simple solution to fit all)
ORDER
Sandinio - mDPS follower KotBS - 40/80
Acutor - Bombing BW - 40/68
Derrak - retired Slayer - 40/4x
Gurat - sWP - 40/4x
and few others

DESTRO
Sandiago - new mDPS follower BG 40
Guraoth - sDoK to see the difference to sWP 40

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Ysaran
Posts: 1302

Re: Why?

Post#17 » Sun Feb 18, 2024 10:29 am

Problem is that as a healer your gain is dependent from you other party member. Ppl play healer in SC if they need crests/RR or if they are in a premade. Solo healer in SC is a bad bad experience.

On the other hand if you play dps you can still have fun if you spec for solo. You can try isolate another dps and then duel
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agemennon675
Posts: 529

Re: Why?

Post#18 » Sun Feb 18, 2024 10:50 am

This happen on both side as you can clearly see order has a 2-2-2 party here and scenario matchmaker prioritise these parties which means a 6 man create their own instance while the other side randomly get filled. Taking a wild guess this was made to cater 6 man parties so they can farm pugs and dont have to wait in queue longer if they are playing on the overpopulated side to promote grouping up but its not helping
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
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F4llen4ngel
Posts: 79
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Re: Why?

Post#19 » Sun Feb 18, 2024 11:38 am

Speedyluck wrote: Sun Feb 18, 2024 5:28 am tbh a random healer also wont work with this.
I remember this sc, the most peaceful one the whole night yesterday :).
On healer topic, when i pug solo queued the event scenario with my zealot, these were the heal distribution of my last 10 scs:
5 blue - 7 red, 489 - 500
5 blue - 2 red, 500 - 104
4 blue - 6 red, 108 - 500
2 blue - 2 red, 86 - 500
2 blue - 8 red, 314 - 500
1 blue - 6 red, 283 - 500
4 blue - 2 red, 500 - 406
3 blue - 3 red, 185 - 500
4 blue - 3 red, 376 - 500
2 blue - 5 red. 500 - 460
So i guess people play healer, they also solo queue scenarios and win, i personally had more fun healing pug, than stomping with premade..It is just insanely random who plays what at times.
Same stands for tanks or dps..
Bicska this Bicska that

Landau
Posts: 15

Re: Why?

Post#20 » Sun Feb 18, 2024 1:57 pm

If Destro can't find healers, they should have an opportunity to neutralize enemy healers.
Witch Elf on scenarios should have an opportunity to kill any healer in 1-2 sec.
This is the optimal way to prevent no-heal traps for Destro at any scenario, they get.
2 heals should be equal 2 Witch Elves on battlefield.

Now Order healers can't be killed at all 1 on 1.
And they have nerfed Witch Elves. No more stealth is available.
It looks like Order must win at all cost.

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