Re: [NA] Weekend scenarios exist for premades to farm pugs.
Posted: Mon Jan 22, 2024 2:42 pm
I was solo queuing on NA Order almost all weekend, because it was hard to get the guild together for a number of reasons. It wasn't until last night (Sunday) that we were able to wrangle a group together specifically to do the SC.
It does feel bad when you can't get groups together to do this, and Morr is particularly punishing because it is an SC with VERY different objectives for players, on top of not being in the rotation often, so it is not known. Add the only-one-group credit issue, and, essentially, it's a confluence of all the worst possible configurations for a solo player to do well in.
I don't hear people saying "get good" very often, what I hear instead is, team up. It's just like in ORvR, you can't get mad at the blob, that's the game. If they can bring more to a fight, you need to find ways around it, or do something else. In scenarios, you keep bashing your head against the wall, or you try to get organized.
Balancing matchmaking and population realities are probably one of the hardest things to do. Different people have different tolerances for how long they are willing to wait. I think I would totally support solo-only queues for the weekend Scenario, especially once ranked is open (is it open? does it open again? hello? Bueller? no clue I don't play/care).
The current "weekend scenario" event pattern is fun, but it's very confusing on it's intent, and the frustration of the community, and the reaction that always comes up because of it, is a bullhorn shout indicator that it is not performing/behaving as desired from some direction. Whether communication from the game to the player of proper expectations, or just bad implementation, is up to the dev team to address.
It does feel bad when you can't get groups together to do this, and Morr is particularly punishing because it is an SC with VERY different objectives for players, on top of not being in the rotation often, so it is not known. Add the only-one-group credit issue, and, essentially, it's a confluence of all the worst possible configurations for a solo player to do well in.
I don't hear people saying "get good" very often, what I hear instead is, team up. It's just like in ORvR, you can't get mad at the blob, that's the game. If they can bring more to a fight, you need to find ways around it, or do something else. In scenarios, you keep bashing your head against the wall, or you try to get organized.
Balancing matchmaking and population realities are probably one of the hardest things to do. Different people have different tolerances for how long they are willing to wait. I think I would totally support solo-only queues for the weekend Scenario, especially once ranked is open (is it open? does it open again? hello? Bueller? no clue I don't play/care).
The current "weekend scenario" event pattern is fun, but it's very confusing on it's intent, and the frustration of the community, and the reaction that always comes up because of it, is a bullhorn shout indicator that it is not performing/behaving as desired from some direction. Whether communication from the game to the player of proper expectations, or just bad implementation, is up to the dev team to address.