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Discordant Fluctuation

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Azarael
Posts: 5332

Re: Discordant Fluctuation

Post#11 » Sat Oct 24, 2015 2:38 pm

Glad this was bumped. Proof is from 1.2 notes:

The damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2s per character affected.

Same as On Your Guard! is.

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Coryphaus
Posts: 2230

Re: Discordant Fluctuation

Post#12 » Sat Oct 24, 2015 2:46 pm

yeah but OYG! is inherently better b/c it procs on melee and magic

if it was changed to mirror it then Dis flux would finally be more viable in my opinion
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Azarael
Posts: 5332

Re: Discordant Fluctuation

Post#13 » Sat Oct 24, 2015 2:47 pm

OYG! doesn't proc on magic

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Uchoo
Posts: 547

Re: Discordant Fluctuation

Post#14 » Sat Oct 24, 2015 3:42 pm

radiantknight wrote:Aza, but that's exactly how it should work per tooltip. So, you ask proofs, i give them, but some BW says it ain't right and you change it just by his words?
And the main issue with that aura was that it was reflecting ranged damage as well, not just magic.
Adding a global 3 second cooldown for this aura kinda denies its purpose, since the reflect is laughable, better use other auras.
You seriously want an aoe to reflect for every target it hits? So Annihilate ticking every second against 9 targets (aoe cap) with all of them affected by DF would take 112*9*3=3024 damage over 3 seconds?

Someone please feel free to correct my tooltip damage but I remember DF hitting for more than 112 at the end of the 12-21 anyways.
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Luuca
Posts: 1204

Re: Discordant Fluctuation

Post#15 » Sat Oct 24, 2015 9:02 pm

Uchoo wrote:
radiantknight wrote:Aza, but that's exactly how it should work per tooltip. So, you ask proofs, i give them, but some BW says it ain't right and you change it just by his words?
And the main issue with that aura was that it was reflecting ranged damage as well, not just magic.
Adding a global 3 second cooldown for this aura kinda denies its purpose, since the reflect is laughable, better use other auras.
You seriously want an aoe to reflect for every target it hits? So Annihilate ticking every second against 9 targets (aoe cap) with all of them affected by DF would take 112*9*3=3024 damage over 3 seconds?

Someone please feel free to correct my tooltip damage but I remember DF hitting for more than 112 at the end of the 12-21 anyways.
The damage reflected is so meager, even under a concentrated group effected by it on one target that it does not warrant using. On live, the aura would reflect damage per damage initially, but as AZ pointed out, they nerfed it into a 2 sec cd. If DF ticked for tick with dots and group AoE (indirect attacks) it may be worth trying again. My testing is that against AMs, their Dots do not trigger DF only their direct damage spells.

Make the switch to all magic damage, as the tooltip.inplies, Dots, AoEs and Direct, and you fundamentally change the counter bomb group for Destro. In terms of mirroring it for Order, there is no direct mirror for mdps, except bleeds, which I'd be ok with proccing for Kotbs.

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Tesq
Posts: 5713

Re: Discordant Fluctuation

Post#16 » Sun Oct 25, 2015 1:54 pm

fluctuation didn't originally had coldown cos magic damage are not istant as melee and also caster suffer less damage from magic than from melee hits.

DF balanced the SM reduce coldown cos that way bw both done and recive more damage.

If then a nerf during war stories occured that just happened to be bw buff cos this is a directly counter to bw bomb and not to anyother classes.

I'm anyway neutral on the question, since i'm against aoe proc and group buff easy damage. But i don't wanna let order have advantage when their mostfull rappresentatives not even want to talk to balance their shiny tools.
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Luth
Posts: 2840

Re: Discordant Fluctuation

Post#17 » Mon Oct 26, 2015 9:35 am

OYG is only useful for one thing: to farm mobs.

The kotbs who use it to fake damage in the sc statistics, have normally other "unpleasant habits", like

no guard & ae taunt
+ foccused offense
+ specced for stagger instead knockdown and dirty tricks
+ mini-punting targets away, when they are low life

And occasionally in SCs we can see the mighty OYG + all out assault combo, which deserves a three days ban for stupidity.

P.S.: if the Sorc/BW bombing is too strong/to easy atm, maybe the balancing should start on their side.

Sulorie
Posts: 7464

Re: Discordant Fluctuation

Post#18 » Mon Oct 26, 2015 10:22 am

Luth finished the thread.
Dying is no option.

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Azarael
Posts: 5332

Re: Discordant Fluctuation

Post#19 » Mon Oct 26, 2015 10:29 am

I'm pretty sure the RoR implementation of OYG! credits the groupmember who has OYG! with the damage instead of the KotBS casting it, which is a further disincentive to run OYG! just to inflate one's own statistics.

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