Whats the difference between level 20 blue and purple talismans anyways?
assuming you have ~6 slots to put them in what would the spread be?
Crafting Skills?
Re: Crafting Skills?
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Ads
Re: Crafting Skills?
Google is your friend.Jaycub wrote:Whats the difference between level 20 blue and purple talismans anyways?
assuming you have ~6 slots to put them in what would the spread be?
http://home.comcast.net/~serapisphoenix ... isman.html



Re: Crafting Skills?
Thanks
Spoiler:
2 slots form wep
~5 from gear
So about 30 stat difference between a full purple setup and full blue talismans. I'd wager to say if you were the type of person who is worried about that... that you would have the time to invest getting them on your character unless you suffer from a bad case of altism.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Crafting Skills?
Woe and most of Rune-Scribbed gear doesn't have talisman slot.
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
_____________________
still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0
_____________________
still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0
Re: Crafting Skills?
RvR sets should have them, as well as the green lvl 19 vendor gearmickeye wrote:Woe and most of Rune-Scribbed gear doesn't have talisman slot.
SC weapons will account for 2
And T2 RvR inf ring should have 1 as well.
Spoiler:
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Crafting Skills?
I hated the system b/c it favors those who are rich, and those who grind and will result in twinks
A feature I hate in pretty much every mmo and results in detrimental effects to balance
Take ap regen pots for example that item singly made it so that a lot of abilities like ap cost increasers and ap boost/ap regen abilities where never specd in late game
Class balance is a singluar aspect that should be looked at by itself and not from a point of view with a lot of variables like pots and tallies thrown in
I say that rr points other features like compleatly working ws are more important to have that crafting
A feature I hate in pretty much every mmo and results in detrimental effects to balance
Take ap regen pots for example that item singly made it so that a lot of abilities like ap cost increasers and ap boost/ap regen abilities where never specd in late game
Class balance is a singluar aspect that should be looked at by itself and not from a point of view with a lot of variables like pots and tallies thrown in
I say that rr points other features like compleatly working ws are more important to have that crafting

Re: Crafting Skills?
easier said then done, my summer is ending, i have family obligations and medical school is starting for me; further more i play other games besides RoR
if i dedicate time to RoR i want to RvR NOT PvE
if i dedicate time to RoR i want to RvR NOT PvE

Ads
Re: Crafting Skills?
I think we will have to wait and see how the talisman market turns out, but I believe a modest time investment for anyone will be enough to fill out your character in at least blues.Coryphaus wrote:easier said then done, my summer is ending, i have family obligations and medical school is starting for me; further more i play other games besides RoR
if i dedicate time to RoR i want to RvR NOT PvE
The only thing this is going to really hurt are people who play many characters and don't have a lot of time to devote to the game in comparison, but this kind of problem was on live as well as many other games. I think if you aren't going to have a lot of time to put into this game, but still really want to enjoy it and stay "competitive" you will need to narrow down the characters you play on to only one.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Crafting Skills?
This morning I was able to slot and fuse a +2 STR tali from basic INF reward.nalgol wrote:i'm currently working on crafting culti apo talis scavange and talisman slotting are coded now and work we need bug fixing and exploit finding on those though
the bigger issue is we need to fix a ton of items in the db before it will fully work at least we got some helpers to do that so my dev time isn't used for that
Not that impressive I know but the mechanism is in the game.
Many of the tali dropped by mobs are not recognized as "talisments" and cannot be added to weapon/armor, confirming the comment that the "database needs to be cleaned up".
Great job Nalgol

“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”
Who is online
Users browsing this forum: Ahrefs [Bot], Amazon [Bot], Soldis and 36 guests