You guys talk like pug player is not able to assist, press any kind of buttons and acts like NPC.
I define pug as a "pick up group", specifically in that category i count those who is not on purposly teamed up with another 5 players who know each other/played together before with clearly defined role/spec/build within a group. So pugs include ragtag 6men from /a, random guild groups and /5 groups by such defination.
By premade i define only specifically gathered group optimized to the fullest with constant players playing together with already build coordination per players.
From what you wrote i assume you both talk about absolutele scrubs who nor cant find all its proper buttons, nor put them on a bar. Totally different story. Pugs=/=scrubs.
So like i said, what most people encounter at weekend warfront is hardly can be considered as a premade by those definitions.
In regards to theorycrafting from a picture i draw to give a more clear example you guys try to model - assuming nor tank nor slayer nor 2 heals are NPC bots nothing will die midair. There is a reason why people run 1-3-2 comps that synergies for such things.
@Bosli
> Also, you speak like premades play weird group setups most of the time? No, they don't. They organize their premade to win, and go for a group setup which allows them to win. If you seriously think a good setup is everything you need to win against most premades, then you should play more weekend scenarios solo, or not in a premade that loses against pugs? I don't know how to help you mate.
Premades play to have fun together with people they know for years, usually seeking some challenge or compete for bragging rights (like 6v24), sometimes (rarely) gearing someone on a toon that is needed for their composition or any other aim. And here is a harsh truth - none of them gathers up specifically with fully optimized composition and core team to ruin pugs experience in warfront.
So my consecutive answers for your questions/claims are:
you speak like premades play weird group setups most of the time? No, they don't.
1. Greatly depends for what. Never for any competetive action, "most" - no of course, happens often for "daily" chill activity that SCs are - absolutely yes. Its np to go thru killboard and figure a pattern that even very famous premades are often not fully optimized for e.g. weekend warfront.
As we are most likely define pug/premade very differently (or on absolutely different levels of understanding what is actually happening) so here is an example for you:
https://killboard.returnofreckoning.com ... 133daefd2e
Nor Kar (one of the absolute best groups currently active), nor Grav running optimized comps. You are free to go thru killboard and see a patterns yourself assuming you actually understand what proper composition really is.
They organize their premade to win, and go for a group setup which allows them to win
2. The only condition then they do organize to win is then challenge and action is absolutely ensured. So its 6v6 or 24v24 that are organised beforehand. For warfront, orvr roaming farm or whatever they also tend to bring whatever (to an extent of course, none would run a comp i mentioned as its exaggerated on purpose) - whatever that is somewhat working (e.g. not lacking ihd) and whatever that people are in a mood of playing for an evening.
If you seriously think a good setup is everything you need to win against most premades, then you should play more weekend scenarios solo, or not in a premade that loses against pugs?
3. Dont put words into my mouth but instead better learn to read as ive said that composition is the most important thing to balance the matches (assuming we talk about SC and then it should be balanced for pugs as well), i didnt said its everything that is needed to win.
In regards to me specifically i do play weekend warfront both with my friends in EU prime as 2-6men with very close to 100% winrate until we reach our farming goals (and never beyond it, cause matches are indeed mostly onesided) or as solo on undergeared alts of all archetypes both sides in off hours with ~70+% winrate. Thankfully, due to Kar&Bambi's rallying up community i do attend all current 6v6 events and i somewhat participated in organization of all big 6v6 tournaments starting from 2019 with different roles, from very minor to pretty important ones.
Nowhere you will find my posts whinning and (or) "pointing out" any
"problems" about SCs, MM etc. I understand how this game works, what is needed to win, i understand why i lose, i understand where and how i made mistake etc. I embrace it and consider those as fair conditions.
Most likely its you, who should look better and analyze more.
I don't know how to help you mate
4. I didnt ask for help mate. I just lurk into forums and sometimes getting triggered by some delusional stuff out here and try to at least leave a trails of common sense so maybe someone would actually stop whinning and rethink the approach to this game so we will have more dedicated people and more topics with "Guys help me analyze what i did wrong and how i lost this/that" instead of "I got rekt so devs please fix".
However tho i dont think your idea will help much (if at all), but it definitely not gonna do any bad and i think its worth giving a try. Sync for q may possible deliver better experience and create more even matches, but those still wont be truly balanced. Downside is that they can literally just stop to pop at all if done wrong. I do remember experiments with q from before (so should you according to your profile) and that was a disaster.