Ok valid point. But i would say that medium armor classes should lose more Utility. WL: Pounce, Charge, Armor debuff, pull, Knockdown. try to kill a WL or a SL on a WE... ? Beside having some weird regen build you just get parried a lot and receive a lot of dmg... while being slowed you cannot easily reach the back.Minisynn wrote: Thu Nov 03, 2022 1:59 pm WHs have an immense amount of defensive tools available to them in their kits to compensate for their light armour compared to SL/WL - and their single target damage is absolutely on par with other classes too. Their aoe obviously isn't as strong, but they fill a utility role of morale drain/pumper and bring crowd control with it.
Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
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Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
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Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
idk why you're salty about parry, they get the same parry bonus as the other MDPS?
- wildwindblows
- Posts: 463
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Mara already have lowest parry chance among all mdps classes.
Parry/regen builds needs to be removed.
Parry/regen builds needs to be removed.
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
reduce dmg of wh/we by 20%. I remeber when Wl was king of play, but U see him. U can just run from him. Right now U dont see we/wh cant avoid them. Only way to play orvr make party or blob. And U want Wh/we better ? What next ? U kill all solo/small scale and make next topic. I cant kill a wb and run ?b00n wrote: Thu Nov 03, 2022 2:46 pmif they really destroy solo roam play is a different topic, but if you think so feel free to make your own topic with ideas and proper problem description. Maybe the team can do something about it.wachlarz wrote: Thu Nov 03, 2022 2:26 pm wh/we right now destroy all solo roam play. ppl just stop play small scale. Only wb. What is point making a wb when enemy have 60% aao and in the zone is 50 ppl?
I already thought about that problem too, and i would love to see a mechanism which removes wh/we grouping up or just vanish pew pew and always get a kill.
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Salty is a wrong word, i'm more concerned about imbalance in terms of Avoidance <> DamageLileldys wrote: Thu Nov 03, 2022 3:03 pm idk why you're salty about parry, they get the same parry bonus as the other MDPS?
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Reducing their dmg is non sense, witch hunter/ witch elf do have a valid reason of existence. It's just awkward to me that it has to be made by having the ability to stealth.wachlarz wrote: Thu Nov 03, 2022 3:17 pm reduce dmg of wh/we by 20%. I remeber when Wl was king of play, but U see him. U can just run from him. Right now U dont see we/wh cant avoid them. Only way to play orvr make party or blob. And U want Wh/we better ? What next ? U kill all solo/small scale and make next topic. I cant kill a wb and run ?
Maybe i wasn't clear enough i'm not talking about solo roam. I'm talking about a comparison in OpenRvR Scale, Zerg vs Zerg or Wb vs Wb or 6vs6
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Prove the imbalance.
Sl/Ch have their disadvantages, their peak DPS comes on in the red, which they're reduced to Light armour. This also reduces resistances which makes them pray for magic rdps, not a problem for WE/WH
WL doesn't get the 10% parry from Dual Weild. Class doesn't have any sustained DPS.
Which just leaves Mara which is probably one of the lower DPS of the MDPS but has the best survivability.
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
im all for making them better for WB play, but all "adjustments" they got so far, its making them more and more 1v1 1vN god mode:
6s stagger
insta stealth+charge
dragon gun morale drain
perma stealth base on AP
on top of 12s parry
and the self heal regen crap not to mention
how do we balance that?
6s stagger
insta stealth+charge
dragon gun morale drain
perma stealth base on AP
on top of 12s parry
and the self heal regen crap not to mention
how do we balance that?
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Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
fontin wrote: Thu Nov 03, 2022 3:43 pm im all for making them better for WB play, but all "adjustments" they got so far, its making them more and more 1v1 1vN god mode:
6s stagger
insta stealth+charge
dragon gun morale drain
perma stealth base on AP
on top of 12s parry
and the self heal regen crap not to mention
how do we balance that?
just make that garbage only available for solo play and give them a requirement which cannot be fulfilled in wb scale.
Destro: Chosen 85+, Zealot 80+, Sorceress 80+, Dok 80+, BG 80+, Magus 80+, Choppa 80+, WitchElf 80+
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Order: SM 64, Warrior Priest 47, AM, BrightWizard, ShadowWarrior, Kotbs
Re: Melee DPS on medium armor compared to melee DPS on light armor needs some adjustment.
Not sure what what you experience but if you have 2 dps players with decent gear and an incoming hd every healer dies if no tank support is provided.diegomess wrote: Thu Nov 03, 2022 2:43 pm i agree on the healers part, they perform over the top and they pretty much unkillable unless u have 4+ppl hard focusing them.... looking at you runies i'll get you one day >:C
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