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Re: Workaround for Combat Bug

Posted: Thu Jul 30, 2015 9:51 pm
by dave2278
Thanks github

Re: Workaround for Combat Bug

Posted: Fri Jul 31, 2015 3:14 am
by Lindisfarne
GITHUB, I loved you before, now i love you even more. <333333333333333333

Re: Workaround for Combat Bug

Posted: Fri Jul 31, 2015 6:15 am
by CarlistRieekan
Works like a charm (although I didn't believe it could help)!

Re: Workaround for Combat Bug

Posted: Fri Jul 31, 2015 6:47 am
by Jaycub
Awesome, this combined w/ whatever group que ends up being implemented will make scenarios much less of a hassale.

Re: Workaround for Combat Bug

Posted: Sat Aug 01, 2015 11:04 am
by heteryk
@Azarael So right now the next step would be implementing this "jump" into scenario pop? That will resolve combat bug? (I mean if you want to automate this process)?

Re: Workaround for Combat Bug

Posted: Sat Aug 01, 2015 11:32 am
by Azarael
A better option would be to fix the problem at source, but that relies on us being able to find it.

Re: Workaround for Combat Bug

Posted: Sat Aug 01, 2015 11:44 am
by titoos
Combat bug was a nightmare on official war too, so finding its source could be problematic if not impossible.
Could you move "&jump" to background after leaving combat? I think that this improved workaround would satisfy everyone :)

Re: Workaround for Combat Bug

Posted: Sat Aug 01, 2015 12:27 pm
by Azarael
Oh god, it happened on live as well?

Guess I should send it whenever a queue pops instead.

Re: Workaround for Combat Bug

Posted: Sat Aug 01, 2015 12:28 pm
by Marley
It must have been rare on live, I never saw it.

Re: Workaround for Combat Bug

Posted: Sat Aug 01, 2015 11:03 pm
by Kaitanaroyr
Azarael wrote:Oh god, it happened on live as well?

Guess I should send it whenever a queue pops instead.
yeah it happened a few times a day for me back when scs used to pop lol back on praag you'd get stuck in comb but all the time.