RvR Time

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magter3001
Posts: 1284

Re: RvR Time

Post#11 » Mon Jul 27, 2015 3:01 pm

I have pictures of an Order zerg compared to a Destro zerg. Not going to post it because it won't do any good. Thing is, anytime Destro tries to start something, we get huge relogs due to people switching to Order. If maybe there are was any resemblance of a thing called "Realm Pride" maybe it would be a nice start. A second T2 zone would help as well in spreading that Order zerg up.

Otherwise all these threads will do is promote further zerging, and in a small and narrow T2 zone like Troll/Ostlands, it can be tough on any PuG wb that lacks coordination AND numbers.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Glorian
Posts: 5007

Re: RvR Time

Post#12 » Mon Jul 27, 2015 3:06 pm

magter3001 wrote: ... we get huge relogs due to people switching to Order....
Do you have any proof of that?
Why should they switch sides if Destro is doing something organized?

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magter3001
Posts: 1284

Re: RvR Time

Post#13 » Mon Jul 27, 2015 3:13 pm

Glorian wrote:
magter3001 wrote: ... we get huge relogs due to people switching to Order....
Do you have any proof of that?
Why should they switch sides if Destro is doing something organized?
Destro don't do organized, It's like a foreign language to them. And i've seen time and time again, full Destro guilds, switch to their Order toons. It's a fact, nothing else.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Wtfux
Posts: 18

Re: RvR Time

Post#14 » Mon Jul 27, 2015 3:20 pm

I did enjoy this Sunday, despite the lag. Although I didn't see any sign of Trench or Stinkycabbage who I enjoy smacking with my big staff (wahey!).
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Tiggo
Former Staff
Posts: 1948

Re: RvR Time

Post#15 » Mon Jul 27, 2015 3:26 pm

actually thats completly the same listening to order players "all order switches to destro, only destro can organize, order is fail"

and it was the same already 5 years ago in orig. war. it never stops, it never changes.

its always:

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- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Vigfuss
Posts: 383

Re: RvR Time

Post#16 » Mon Jul 27, 2015 3:39 pm

Our guild typically has a 3 or 4 man out in the lakes. I see one other small destro guild doing the same on a regular basis, other than that it's usually one WB of random destro players.

There are a couple of large order guilds who seem to run with at least a WB when they get going, but it always amazes me that even with so many, very few of them stray off, and they farm their influence unopposed for the most part. It would be nice to see that big group split up a bit so we could all have a bit more fun.
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Rebuke
Posts: 388

Re: RvR Time

Post#17 » Mon Jul 27, 2015 3:49 pm

I understand your point of view! I really do. I guess we were just hoping some destro guild could bring up the numbers and coordination to come and fight us head on. I understand from comments from destro players that there is no such guild active atm on that realm (atleast during GMT+1).

People have to start realize however, that while 6 man guilds are fun, they aint gonna work on a server with an average online population of +/- 200 players. You will have little packets of players with each their own language and voice program.

To quote: "Which is the greater number: 1 or 5?"
Last edited by Rebuke on Mon Jul 27, 2015 3:59 pm, edited 1 time in total.

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Glorian
Posts: 5007

Re: RvR Time

Post#18 » Mon Jul 27, 2015 3:53 pm

The full WB with no players straying of is imo rather the rarity than the norm on Order Side.
Most days you have a wb of completely different players. And the leader of that warband give no orders or directions whatsoever.

And then on some days there is a wb leader who is simply telling where the wb is going.
While two other players in the warband ask for different targets. ;)
This works then, but most most of the time there is no lead and everyone is asking for directions instead of someone who steps up and tell the people what to do.
Quent the Archmage is an example for the later part, and when he is in charge you feel like there is a purpose in your wb. And there were several smaler guild groups in it.

This WB then goes from BO to BO and Keep until they meet some resistance and half of them dies. Then half of them log off and the WB dies for an hour or the evening.

@Destro:
So my point is: Build a warband and tell the people what to do. Most will follow.
And textchat works for that. Simply tell the next target in Upper Case letters in Warband chat and off it goes.

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Vigfuss
Posts: 383

Re: RvR Time

Post#19 » Mon Jul 27, 2015 3:59 pm

Rebuke wrote:I understand your point of view! I really do. I guess we were just hoping some destro guild could bring up the numbers and coordination to come and fight us head on. I understand from comments from destro players that there is no such guild active atm on that realm 9atleast during (GMT+1).

People have to start realize however, that while 6 man guilds are fun, they aint gonna work on a server with an average online population of 200 players. You will have little packets with each his own language and voice program (people still issuing orders in chat system of the game are slacking). Too quote: "Which is the greater number: 1 or 5".
It's a play style some of us really enjoy.

But if anyone has any addon tips on how to make a WB actually show changing health bars with enemy, we might try groups a bit larger than 6. It seems any time i change to a WB all visibility is gone. I've tried multiple versions of enemy, lib group etc.
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Bozzax
Posts: 2654

Re: RvR Time

Post#20 » Mon Jul 27, 2015 4:32 pm

What I don't like with the WBs is that they tend to turn into zerg-blob

It is truly sadening that undefended BOs and Keeps gives so much renown/inf so it enables the zerg-blob "going" when the defenders give up
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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