Non-BO/SM punts used to be quite nicely balanced imo:
IB - core ability, fairly good range, 10s cd + 25 grudge
BG - core ability, trash to very long range, 20s cd + ideally needs 90+ hate
Chosen/KoTBS - core and/or tactic, crap to very good range/airborne time, 10-20s cd
The reason BG's seems so OP here is because they were given core 10s cd with 2h. In the past, the very long range could be both good or bad compared to knight/chosen's, depending on terrain, and meant coordinating its use (particularly with longer cd) was more meaningful. On the other hand, the IB's was dependable, usually 'good enough' to do the job, and could be used twice as often.
Disagree on morale-only AoE KBs, personally, partly because I quite like that how well they are used has such a big effect on their impact.
Agreed with Grock that punt-resistance sounds cool, but it would significantly impact the meta due to how important guard punts are (and the lack of other options - punting guardee and focusing them is essentially impossible outside of highly coordinated play), particularly given how popular BOs are. Not saying it couldn't be done, but would have to be limited and well thought out, imo.
EggYolkeo wrote: Mon May 02, 2022 1:29 am
Panzer80 wrote: Sun May 01, 2022 10:05 pm
For example BG/IB being quasi sister classes and BG having the most over-tuned punt in the game, and IB having a flaccid punt is odd. At best you'd expect IB to have a high arcing punt, and BG to have it's ultra long distance punt, but no.
IB had the exact same long punt as BG on live, but for some reason it's not the same on this server.
No, it didn't, unless you're talking about during initial release or the very early days (in which case you might be right, I don't know), but it certainly didn't later on.