1. Flame arrow is more or less ok. it could be buffed a bit, but not that much. The change I would though is 1 add a duration buff included either in the tactic "Keen Arrow", or to add it to tactic "Smoldering Arrow" to turn it actually worthwhile (for example, increase damage on impact, +50% blast radius, and increased duration).Fenris78 wrote: ↑Sun May 01, 2022 10:03 am - Something needs to be done for the totally underpowered flame arrow ; it's like the weakest DoT of the entire game right now, even with the 25% damage... I think even Spellbinding Rune is doing more base damage... Smoldering arrow Tactic is lame too.
- Enchanted Arrow tactic would need to buff at least 2 or 3 skills, and/or or make them undefendable or something (while undefendable is worth fewer with Pierce Defense). Otherwise it's a dead tactic.
- Sweeping slash need something like a group buff to be useful, very much agree on that. Or just make 5 or 10s cd, it's the only available AoE in assault stance (saving Split Arrow and SFA), and it's not doing much damage anyway.
2. Undefendable FA on Enchanted Arrow is also an idea to consider. It works well with "Burn Through" on the Bright Wizard. But Vengeance of Nagarythe already give this buff. So maybe Glass Arrow is a better fit with better synergies?
3. I also made a suggestion back in the day to have Sweeping Slash a directed long Punt. The reason was, if you consider the number of omnidirectional punts that SH's has, the state of SW isn't a match at all. So, in Assault stance you could, as core skill, have the self-punt (whirling pin), or "sweep" (push back) several opponents at once.