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Re: Pull Ins

Posted: Mon Apr 04, 2022 3:59 pm
by Sofong
look at kill board, talk about risk/reward, k/d ratio, easymode 12345 bw still wanna nerf pull. :lol:

Re: Pull Ins

Posted: Mon Apr 04, 2022 4:01 pm
by wachlarz
Hugatsaga wrote: Mon Apr 04, 2022 12:52 pm
Sulorie wrote: Mon Apr 04, 2022 12:44 pm
Hugatsaga wrote: Mon Apr 04, 2022 12:31 pm In order to fix risk vs reward disrepancies mentioned above I suggest every class should have random chance of exploding spontaneously for 30k undefendable aoe dmg.
What trigger you suggest?

Every x kills?
Healing x amount?
Moving a certain distance?
First I was thinking movement should be the trigger but that would give afkers an unfair edge so currently I'm leaning towards time-based trigger where every second player spends logged in has chance to trigger the explosion.
If U are in zerging side risk increased.

Re: Pull Ins

Posted: Mon Apr 04, 2022 4:16 pm
by ravezaar
Pulls will continue to be broken and abused, just have to live with it. They tried to adjust height,lenght aso but nah still broken and abused.

(some joker will answer as they always do r)

Re: Pull Ins

Posted: Mon Apr 04, 2022 9:51 pm
by shoelessHN
Just remove them all from the game. Give choppa some version of inevitable doom.

Re: Pull Ins

Posted: Mon Apr 04, 2022 10:10 pm
by diedrake
You know, sense we are thinking outside the box of ridiculesness. Why not every tank has a chance of impailing the enemy with his/ her armor if in SnB spec and it can trigger in melee or ranged. Say, 25% chance to cause 1000 undefendable damage with a 75% heal debuff lasts 10 secs and a slow that reduces speed by 90% for 5 secs haha.

Ya know? Sense kite classes are easy mode when tank has little to no mobility.

;)