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Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 7:10 am
by UltraPrimarch
oaliaen wrote: Wed Jan 26, 2022 3:04 am All destro capes looks like order... Order E looks nice. Why not more capes whit beastlord designs like skulls, trophys , over the shoulder . wolf fangs , etc
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That cape is awesome and can work with both Orcs and Chosens!!

p.s. I know its not the right thread for it but since lots of players over the years ingame at least, talks about it, is it possible for the Sov left glove of B.Orc armor to go right, so it can be visible with shield? From what i can tell, there are 2 pieces you need to swap from both gloves, and they seem to be different blocks.

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 8:00 am
by DaWolf
oaliaen wrote: Wed Jan 26, 2022 3:04 am All destro capes looks like order... Order E looks nice. Why not more capes whit beastlord designs like skulls, trophys , over the shoulder . wolf fangs , etc
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There is no answer: None
Concerning the destruction, I would say those in Quote.

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 8:22 am
by nocturnalguest
oaliaen wrote: Wed Jan 26, 2022 3:04 am All destro capes looks like order... Order E looks nice. Why not more capes whit beastlord designs like skulls, trophys , over the shoulder . wolf fangs , etc
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Yes, something like this would be freaking amazing

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 11:07 am
by TrancaNapiaz
I don't like none of the destruction ones lol

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 1:47 pm
by Alubert
Order D and E is the prettiest and most realistic.
I don't like any of the destro coats.
Generally I think that coats should contain elements of fur, chains, thick leather, a shield on the back (like choppa 90rr or sov from live server), a banner (chosen., maruder). The idea is that they should not look "flat" and differ only in "embroidery".
I am disgusted with the look of practically all the coats of destro, that's why on my choppa I use the combat backpack look because it is the only one that gives character and visually enlarges it.
Such great cloaks should be rewards for ranked sc to further increase the player population on ranked .

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 5:22 pm
by Melekith
Dont like the destro capes

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 6:43 pm
by oaliaen
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I think its pretty viable to make nice cloaks..just take it as a exemple. Just lets not make any more flat capes. :P

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Wed Jan 26, 2022 10:54 pm
by ekalime
oaliaen wrote: Wed Jan 26, 2022 6:43 pm
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I think its pretty viable to make nice cloaks..just take it as a exemple. Just lets not make any more flat capes. :P
'flat capes' are what we are capable of delivering at the moment; it's flat capes or nothing. We are working with an existing standard cloak mesh and applying textures to it. Introducing new armor (cloaks included) that works with character skeletons is not in our toolkit currently (doesn't mean it wont be in the future.) Of course, if there are talented artists out there who want to try modeling 3d capes with skulls and chains, then I'm sure the team would be eager to see their work.

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Thu Jan 27, 2022 6:12 am
by wonshot
Voted. But also just wanted to say thanks for the many unique cloak skins that RoR has made and introduced over the years. Still impressed with the spiderweb idea from a year or two back.

Guild standard, and cloaks in this game really have so many possibilities for lookign good!

Re: [VOTE] New Cape Designs | Night of Murder LE

Posted: Thu Jan 27, 2022 8:06 am
by Alubert
ekalime wrote: Wed Jan 26, 2022 10:54 pm
oaliaen wrote: Wed Jan 26, 2022 6:43 pm
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I think its pretty viable to make nice cloaks..just take it as a exemple. Just lets not make any more flat capes. :P
'flat capes' are what we are capable of delivering at the moment; it's flat capes or nothing. We are working with an existing standard cloak mesh and applying textures to it. Introducing new armor (cloaks included) that works with character skeletons is not in our toolkit currently (doesn't mean it wont be in the future.) Of course, if there are talented artists out there who want to try modeling 3d capes with skulls and chains, then I'm sure the team would be eager to see their work.
I understand that not everything can be done.
Some things are already there, for example the chosen/marauder banner. It is enough to enable it :). Of course it should be more rare and only chosen and not some marauder should have it :).