Re: Capture Keep - Event Part 2
Posted: Sat Aug 28, 2021 11:13 pm
Thanks for that update!
Warhammer Online
https://returnofreckoning.com/forum/
This would be a horrible idea. I think the biggest problems we have with game comes from disregarding the basic concept "What would this lead to in terms of player behavior?"zulnam wrote: Sun Aug 29, 2021 1:00 am An interesting concept though. I've seen recently that the side that pushes or wins city will then also remain mainly online and strong, to push this specific zone.
Would be interesting if this could be explored some more, perhaps as part of what Max was saying, to make city occupation actually mean something for the winning side.
Perhaps once a city is decided, the victor side gets a random zone of the available unlocked ones with a victory boon, making bags in that zone give full invader/royal medals instead of shards.
The competition was never there to begin with, there was a few WBs that got scorned and scolded since they kept looking for fights instead of playing the PvE game, those guilds are gone and now people whine about PvDoor, what a surprise.mynban wrote: Sun Aug 29, 2021 1:47 amThis would be a horrible idea. I think the biggest problems we have with game comes from disregarding the basic concept "What would this lead to in terms of player behavior?"zulnam wrote: Sun Aug 29, 2021 1:00 am An interesting concept though. I've seen recently that the side that pushes or wins city will then also remain mainly online and strong, to push this specific zone.
Would be interesting if this could be explored some more, perhaps as part of what Max was saying, to make city occupation actually mean something for the winning side.
Perhaps once a city is decided, the victor side gets a random zone of the available unlocked ones with a victory boon, making bags in that zone give full invader/royal medals instead of shards.
Your idea would make current situation with one sided battles, xrealming and throwing so much more worse, simply because it would so much more rewarding to do so. This concept of 'rewarding winners more' will kill whatever little competition is left in the game. What needs to be focus of the game should be "How do we incentivize people facing a potentially one sided defeat to actually join the fight and do their best'.
Just my 2cents.