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Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 8:54 am
by reynor007
Wdova wrote: Fri Aug 13, 2021 8:24 am
WEs pounce is garbage. Lets say it again GARBAGE!
30ft range, only from stealth, do 0 damage so You dont catcha anyone who riding mount, fleeing or charging. I think all other WEsbfrom stealth attacks are just better. I would trade it for AOE armour debuff with blink of an Eye.
Witchbrew. Back in days it was good skill when it had no ICD. It was my primary spec on live. In RoR it just somehow doesnt work.
Mitigation is just too high to see it hit for more than 350-400 damage. I would prefer 1 big hit for 2-2.5k damage as Exit wounds can do, than 6 tiny hits for 350 damage each 1,5s.
Bal ticking on 1.5k each crit tick vs 10s WE finisher which I never saw hit for more than 1600 if both attacks crit.
Dragons gun spread bullet proc with 100% rate while WEs OyK can proc 1 kiss on 1 target because of again ICD..
I am not saying WH is better overal, but if we talk about finishers it is in favour of WH.
my dear, apparently you know this game too poorly, WE has a tactic for 25% of the finisher's strength, you never played for a warrant, and you were not channeled 1200+ damage for 1 hit out of 6, the bal ticks 1500 for ICD provided the enemy has no armor, ruhtless assault 3000+ damage per ICD regardless of armor
to say that the class is weaker, it is much easier than fully disclosing its potential
and yes, of course, pounce with a slowdown, this is the most useless thing that could be thought of against kiters, and the hat has an armor debuff, it perfectly helps to catch up with a kiter, for example a squig
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 10:22 am
by Wdova
reynor007 wrote: Fri Aug 13, 2021 8:54 am
Wdova wrote: Fri Aug 13, 2021 8:24 am
WEs pounce is garbage. Lets say it again GARBAGE!
30ft range, only from stealth, do 0 damage so You dont catcha anyone who riding mount, fleeing or charging. I think all other WEsbfrom stealth attacks are just better. I would trade it for AOE armour debuff with blink of an Eye.
Witchbrew. Back in days it was good skill when it had no ICD. It was my primary spec on live. In RoR it just somehow doesnt work.
Mitigation is just too high to see it hit for more than 350-400 damage. I would prefer 1 big hit for 2-2.5k damage as Exit wounds can do, than 6 tiny hits for 350 damage each 1,5s.
Bal ticking on 1.5k each crit tick vs 10s WE finisher which I never saw hit for more than 1600 if both attacks crit.
Dragons gun spread bullet proc with 100% rate while WEs OyK can proc 1 kiss on 1 target because of again ICD..
I am not saying WH is better overal, but if we talk about finishers it is in favour of WH.
my dear, apparently you know this game too poorly, WE has a tactic for 25% of the finisher's strength, you never played for a warrant, and you were not channeled 1200+ damage for 1 hit out of 6, the bal ticks 1500 for ICD provided the enemy has no armor, ruhtless assault 3000+ damage per ICD regardless of armor
to say that the class is weaker, it is much easier than fully disclosing its potential
and yes, of course, pounce with a slowdown, this is the most useless thing that could be thought of against kiters, and the hat has an armor debuff, it perfectly helps to catch up with a kiter, for example a squig
Read my post again, You didnt even read it to the end. I am not saying class is weaker. Its right there. I am saying that FINISHER point ov view WH is better.
If You want to discuss tactic point of view I am aware WE has some better tactics that WH lacks.
That 1500 Bal tics are not again targets with 0 armor. Armor debuff opener +BB tactic can do the ponny trick.
Insted of Frenzied Mayhem (+5% finisher damage per bloodlust up to 25%), its better use taste of blood +15% or flanking +15% which apply on all of Your attacks, not only finishers. Non of those tactics stack together so You pick one. My Channel crit for 1k+ even without frenzied mayhem.
With the pounce. Its useful against stacionary targets. If pounce did not required stealth, if range will be at least 45ft I would call it usefull. That 30ft You could pounce You can just go to Your target stealthed.
I have been with ror since player limit was 50 and T1 endgame. Not to mention Years on Live servers. I also had rr70WH before I deleted all of my order tons, so I know pros and cons of this class.
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 10:48 am
by reynor007
Wdova wrote: Fri Aug 13, 2021 10:22 am
reynor007 wrote: Fri Aug 13, 2021 8:54 am
Wdova wrote: Fri Aug 13, 2021 8:24 am
WEs pounce is garbage. Lets say it again GARBAGE!
30ft range, only from stealth, do 0 damage so You dont catcha anyone who riding mount, fleeing or charging. I think all other WEsbfrom stealth attacks are just better. I would trade it for AOE armour debuff with blink of an Eye.
Witchbrew. Back in days it was good skill when it had no ICD. It was my primary spec on live. In RoR it just somehow doesnt work.
Mitigation is just too high to see it hit for more than 350-400 damage. I would prefer 1 big hit for 2-2.5k damage as Exit wounds can do, than 6 tiny hits for 350 damage each 1,5s.
Bal ticking on 1.5k each crit tick vs 10s WE finisher which I never saw hit for more than 1600 if both attacks crit.
Dragons gun spread bullet proc with 100% rate while WEs OyK can proc 1 kiss on 1 target because of again ICD..
I am not saying WH is better overal, but if we talk about finishers it is in favour of WH.
my dear, apparently you know this game too poorly, WE has a tactic for 25% of the finisher's strength, you never played for a warrant, and you were not channeled 1200+ damage for 1 hit out of 6, the bal ticks 1500 for ICD provided the enemy has no armor, ruhtless assault 3000+ damage per ICD regardless of armor
to say that the class is weaker, it is much easier than fully disclosing its potential
and yes, of course, pounce with a slowdown, this is the most useless thing that could be thought of against kiters, and the hat has an armor debuff, it perfectly helps to catch up with a kiter, for example a squig
Read my post again, You didnt even read it to the end. I am not saying class is weaker. Its right there. I am saying that FINISHER point ov view WH is better.
If You want to discuss tactic point of view I am aware WE has some better tactics that WH lacks.
That 1500 Bal tics are not again targets with 0 armor. Armor debuff opener +BB tactic can do the ponny trick.
Insted of Frenzied Mayhem (+5% finisher damage per bloodlust up to 25%), its better use taste of blood +15% or flanking +15% which apply on all of Your attacks, not only finishers. Non of those tactics stack together so You pick one. My Channel crit for 1k+ even without frenzied mayhem.
With the pounce. Its useful against stacionary targets. If pounce did not required stealth, if range will be at least 45ft I would call it usefull. That 30ft You could pounce You can just go to Your target stealthed.
I have been with ror since player limit was 50 and T1 endgame. Not to mention Years on Live servers. I also had rr70WH before I deleted all of my order tons, so I know pros and cons of this class.
maybe I misunderstood you, flanking, TOB, Frenzied Mayhem, Masterful Treachery don't go together ???
judging by the damage WE do, they are more than compatible
I got 2.1k dmg from agonizing wound and it was on record, and WH never applied more than 1.6k torment (if there are proofs, I'll be happy to see)
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 11:35 am
by Krima
Wdova wrote: Fri Aug 13, 2021 8:24 am
WEs pounce is garbage. Lets say it again GARBAGE!
30ft range, only from stealth, do 0 damage so You dont catcha anyone who riding mount, fleeing or charging. I think all other WEsbfrom stealth attacks are just better. I would trade it for AOE armour debuff with blink of an Eye.
Witchbrew. Back in days it was good skill when it had no ICD. It was my primary spec on live. In RoR it just somehow doesnt work.
Mitigation is just too high to see it hit for more than 350-400 damage. I would prefer 1 big hit for 2-2.5k damage as Exit wounds can do, than 6 tiny hits for 350 damage each 1,5s.
Bal ticking on 1.5k each crit tick vs 10s WE finisher which I never saw hit for more than 1600 if both attacks crit.
Dragons gun spread bullet proc with 100% rate while WEs OyK can proc 1 kiss on 1 target because of again ICD..
I am not saying WH is better overal, but if we talk about finishers it is in favour of WH.
DG = OYK (
DG spread more bullets and OYK its 2 hits more chances to land stun, so both finishers are on the same lvl IMO.
EW > WB (
WB outside of meme defensive build its so bad.. we all know it hits for low 300s on SOV characters.
BAL > SS (meme finisher)
Talking about tactics.. DMG output of WE versus WH its very similar..
While WE use TOB for 15% dmg WH have
Inquisitor's Fury.. Cant compare only AW versus Torment DMG..off course AW will hit alot harder.. while WH its on fast AA dmg perma.
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 12:01 pm
by Fenris78
Krima wrote: Fri Aug 13, 2021 11:35 am
Talking about tactics.. DMG output of WE versus WH its very similar..
While WE use TOB for 15% dmg WH have
Inquisitor's Fury.. Cant compare only AW versus Torment DMG..off course AW will hit alot harder.. while WH its on fast AA dmg perma.
+50% AA speed is not doubling it, and is roughly equal to +6-7% average damage, far away from a +15% perma on ALL hits including finishers.
WH got vindication wich in theory can perform better, but it's only useful in a handful of situations.
Why no add a core skill to the WH to have one debuff on ST target, since its lacking wounds/toughness/WS debuff ?
Like a 10s debuff +15% critical damage on target ?
Could reduce the burst gap and provide an alternative to the missing/less efficient tactics on the WH.
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 12:28 pm
by Krima
Fenris78 wrote: Fri Aug 13, 2021 12:01 pm
Krima wrote: Fri Aug 13, 2021 11:35 am
Talking about tactics.. DMG output of WE versus WH its very similar..
While WE use TOB for 15% dmg WH have
Inquisitor's Fury.. Cant compare only AW versus Torment DMG..off course AW will hit alot harder.. while WH its on fast AA dmg perma.
+50% AA speed is not doubling it, and is roughly equal to +6-7% average damage, far away from a +15% perma on ALL hits including finishers.
WH got vindication wich in theory can perform better, but it's only useful in a handful of situations.
Why no add a core skill to the WH to have one debuff on ST target, since its lacking wounds/toughness/WS debuff ?
Exit wound
Like a 10s debuff +15% critical damage on target ?
Looks OP AF, More critical dmg? Inc EW 3k hits?
Could reduce the burst gap and provide an alternative to the missing/less efficient tactics on the WH.
WH have more bursty WE more sustain.
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 1:13 pm
by reynor007
Krima wrote: Fri Aug 13, 2021 11:35 am
Wdova wrote: Fri Aug 13, 2021 8:24 am
WEs pounce is garbage. Lets say it again GARBAGE!
30ft range, only from stealth, do 0 damage so You dont catcha anyone who riding mount, fleeing or charging. I think all other WEsbfrom stealth attacks are just better. I would trade it for AOE armour debuff with blink of an Eye.
Witchbrew. Back in days it was good skill when it had no ICD. It was my primary spec on live. In RoR it just somehow doesnt work.
Mitigation is just too high to see it hit for more than 350-400 damage. I would prefer 1 big hit for 2-2.5k damage as Exit wounds can do, than 6 tiny hits for 350 damage each 1,5s.
Bal ticking on 1.5k each crit tick vs 10s WE finisher which I never saw hit for more than 1600 if both attacks crit.
Dragons gun spread bullet proc with 100% rate while WEs OyK can proc 1 kiss on 1 target because of again ICD..
I am not saying WH is better overal, but if we talk about finishers it is in favour of WH.
DG = OYK (
DG spread more bullets and OYK its 2 hits more chances to land stun, so both finishers are on the same lvl IMO.
EW > WB (
WB outside of meme defensive build its so bad.. we all know it hits for low 300s on SOV characters.
BAL > SS (meme finisher)
Talking about tactics.. DMG output of WE versus WH its very similar..
While WE use TOB for 15% dmg WH have
Inquisitor's Fury.. Cant compare only AW versus Torment DMG..off course AW will hit alot harder.. while WH its on fast AA dmg perma.
you do not mind that WB lasts 1 minute and charges are not spent when the enemy parries, choppe and slayer made the duration made m2 30sec, but this is morale, which by the way does less damage, so it's time for WE ...)
EW if parrys then you practically lost the fight
and in order for WH to reduce the tough of the enemy, he needs to start to gain charges and apply EW, and WE has this debuff in any build for 24 seconds and for some reason spirit damage
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 1:30 pm
by Joshwa70
Repel Blasphemy for your pick of tactics then? sounds reasonable. We had a great tactic, it was 15 percent to crit basically. They took it from us. Made it the finisher damage tactic which our finishers suuuuck. Dragon gun used to not knock down like OYK, they gave it to you. You have finishers at the top of all 3 trees that are better then ours. WB used to crit, did you know that? Our kisses had no cooldown... again, too strong. WH has been given enough.
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 5:58 pm
by normanis
point is wh need armor pent tactic sloted while witch can choose (if she use wbrew) she dont even need armor pent because wbrew dousnt check your armor only tough and resist
so vvitch use more offenisve stuff and build regen build i seen 1 vvitch doing it slot armor/wounds tough u can slot 4 regen rings and all rr into regen (wh can also use same btw)
byt wh with low str will hit nothing while witch can still hit hard with witchbrew.
about criting wbrew , oathstone also crited and any tactic crited on live.
that because 1 or 2 wh killing ppl in rvr with repel and heal tactic its only means exit dont work and bal check armor/tough (i am prety shure he would change diferent builds if they worked) . when evryone runed around in conq/anni bal was better (it got nerfed ) byt now evryone run around full armor bal start be weak. why do u think there was huge nerf for armor talismans??? because all ballance around clases was who stuck 180 armor on every slot.
also i heard witch daggers with autoattack tactic proced more kises faster dagger - better.
so yes witch is better at moment because she can build more builds while wh need stuck to 1 with heal/repel or go duo and try kill with bal, if u has enough crits. i didnt seen wh using exit on this server while wbrew are used by every second witch
p.s and y witch has fmayhem and taste of blood + flankin = do they stuck???
Re: Witch Elf Tactic Whirling Blades
Posted: Fri Aug 13, 2021 6:01 pm
by normanis
Joshwa70 wrote: Fri Aug 13, 2021 1:30 pm
Repel Blasphemy for your pick of tactics then? sounds reasonable. We had a great tactic, it was 15 percent to crit basically. They took it from us. Made it the finisher damage tactic which our finishers suuuuck. Dragon gun used to not knock down like OYK, they gave it to you. You have finishers at the top of all 3 trees that are better then ours. WB used to crit, did you know that? Our kisses had no cooldown... again, too strong. WH has been given enough.
witch didnt have punce and u got it from order and any wh train repel because there is nothing else better than that its great plus and great minus same time (because u need to skip some good ather abilitie/tactic)