CyunUnderis wrote: Wed Jul 07, 2021 1:49 pm
Grasthard wrote: Wed Jul 07, 2021 1:25 pm
CA3: "Cross-realming can help balance out population issues"
That has not been the case. if anything, it has made the issues worst, with people bandwagoning on the winning side.
How has it made the issues worst ? On what data do you rely to say that ?
And how do you block xrealm with two accounts ?
I don't think cross-realming is the problem with "bandwagoning."
The developers reduction of bag rolls and insignificant AAO "bonuses" for the losing side is the issue. While addressing people logging for "free bag" roles on the losing side, they have ignored the easy incentive for free full bag rolls on the winning side, exacerbating the issue. I don't think it was purposefully done, it just has happened, perhaps as an unintended consequence of balancing and leaders coming and going.
This was a question asked for the Q&A session that wasn't addressed to my knowledge.
I think if AAO/bag rolls are impactful you will have a proper incentive for cross realming to balance the population enough for good fights. You may need to continue to tinker with the incentives and disadvantages to get it to get impactful fights. You still want the campaign to move though.
I personally think it has been very good that different guilds have cross realmed to keep the fight going. WOM, and FOW are examples.
If you are upset with some bad behavior - running rams into someone's war camps. that behavior should be reported, resetting Lords, etc.. that stuff is pretty rare and shouldn't be tolerated. Warg and the GMs police that crap pretty well when presented with evidence.
As for city pop balance I am not sure if you can or should address it. People will play the toon they want. If you are playing the winning side you should understand that you may be not matched in a city instance. Destro dealt with this imbalance for many months.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.