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Controversial opinion - Xrealming

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BeautfulToad
Posts: 631

Re: Controversial opinion - Xrealming

Post#11 » Wed Jul 07, 2021 8:08 pm

Aethilmar wrote: Wed Jul 07, 2021 7:38 pm Depends on the AAO levels. But lets assume it is high AAO (80% plus) then:

IF you have a high RR dps (or two) or a decent 6-man you *CAN* make a lot of kills or get a lot of renown/shards. You can also get zerged down then have your group quit b/c they can't handle getting wiped over and over. Otherwise you spend most of your time dodging and looking for an opportune time to strike and maybe get that kill if someone else doesn't come along to mess it up.

OTOH if you run the zerging side you pile on a couple of random kills, run a box and make sure to hit the lord before he dies and you get 2-3k renown and still get a bag roll for almost no effort.

I lead pugs in high AAO, and when noone else volunteers. With AAO, wiping a six man (which is easy) will net you more RR than wiping a warband on a side which has a serious numerical advantage.

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ChicagoJoe
Posts: 254

Re: Controversial opinion - Xrealming

Post#12 » Wed Jul 07, 2021 11:34 pm

CyunUnderis wrote: Wed Jul 07, 2021 1:49 pm
Grasthard wrote: Wed Jul 07, 2021 1:25 pm
CA3: "Cross-realming can help balance out population issues"

That has not been the case. if anything, it has made the issues worst, with people bandwagoning on the winning side.
How has it made the issues worst ? On what data do you rely to say that ?

And how do you block xrealm with two accounts ?
I don't think cross-realming is the problem with "bandwagoning."

The developers reduction of bag rolls and insignificant AAO "bonuses" for the losing side is the issue. While addressing people logging for "free bag" roles on the losing side, they have ignored the easy incentive for free full bag rolls on the winning side, exacerbating the issue. I don't think it was purposefully done, it just has happened, perhaps as an unintended consequence of balancing and leaders coming and going.

This was a question asked for the Q&A session that wasn't addressed to my knowledge.

I think if AAO/bag rolls are impactful you will have a proper incentive for cross realming to balance the population enough for good fights. You may need to continue to tinker with the incentives and disadvantages to get it to get impactful fights. You still want the campaign to move though.

I personally think it has been very good that different guilds have cross realmed to keep the fight going. WOM, and FOW are examples.

If you are upset with some bad behavior - running rams into someone's war camps. that behavior should be reported, resetting Lords, etc.. that stuff is pretty rare and shouldn't be tolerated. Warg and the GMs police that crap pretty well when presented with evidence.

As for city pop balance I am not sure if you can or should address it. People will play the toon they want. If you are playing the winning side you should understand that you may be not matched in a city instance. Destro dealt with this imbalance for many months.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.

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Phantasm
Posts: 739

Re: Controversial opinion - Xrealming

Post#13 » Thu Jul 08, 2021 12:27 am

I think you completely ignore that RvR is 2 type of players combine. RvR guilds + small 6+ mans and pug casual players. I cant say whats the ratio of players but its well known that guilds got their warband days scheduled so they can push zones more easly. There are only few guilds that switch sides based on AAO and pupulation of sides. Rest just log side which fit they goal - some wants easy pug action so they join overpopulated side, others opposite, log solo classes to farm those pugs. Implementing longer lockout of realms will cripple only those pug guys which are in fact meaningless for RvR progress, they dont coordinate anything. There is already lockout on fort participation to prevent city farming.

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Asderas27
Posts: 192

Re: Controversial opinion - Xrealming

Post#14 » Thu Jul 08, 2021 11:54 am

Just no.
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Marchmain
Posts: 21

Re: Controversial opinion - Xrealming

Post#15 » Thu Jul 08, 2021 1:28 pm

As a somewhat casual player who finds rvr a bit dull and hasn't participated in a city siege since probably around 2012 I have to admit I don't full understand the harm that swapping sides can do. But rather than punish people who simply find both sides compelling and can't really make up their mind which side they prefer (and couldn't in live either) I would suggest you look for a different solution to the problem. Banning people from playing both sides is definitely not it.

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Morradin
Posts: 265

Re: Controversial opinion - Xrealming

Post#16 » Thu Jul 08, 2021 2:59 pm

OOOfff! NO!
If you want a healthy game you need both realms to be viable to play. For months Order was zerging hard. IC never got over 2 stars for well over a month. People get bored with 1 star city night after night after night, two times a day.
So players switched over to play Destro. As an order player I am now happy. I prefer AAO. And there are still enough people on Order to defend forts and allow Altdorf to get to rank 2 or 3 before destro attack it again.

For the health of the game, people need to be able to switch realms. If you take away dual realm, the game will suffer, become boring and people will leave. No competitive (even minimally) player wants to zerg day after day week after week, month after month.

Tosher85
Posts: 41

Re: Controversial opinion - Xrealming

Post#17 » Thu Jul 08, 2021 4:19 pm

Grasthard wrote: Wed Jul 07, 2021 1:25 pm Here it is, plain and simple: I think Cross-realming should not have been allowed, and should be forbidden in the future (or, the penalty for changing realm should last several days)

I could see why was implemented in the past. As things stand, however, it is really against the original spirit of the game, and is only creating much more inbalance in the server. as such, abolishment or more severe limitations should be impelmented.


here are some counter-arguments that people could pose to this, and my answer to them


CA1: "But I like to play both my Order and Destro Toons" (or worst: "But I like to jump to the bandwagon of the winning side for easy wins!")

Sorry, you will have to make choice. plead allegiance to one of the 2 sides, and actially make an effort if your side is losing RvR

CA2: "But I like to play my enemy's characters so i can learn their mechanics, to fight them better"

fair point. To solve this issue I would just generate a special server with no side limtation: each new character spawns at lvl 40, with 1000 gold and 10000 of each currency. no PvP and RvR enabled, so that people can only use this server for testing purposes. makes it much more useful than allowing Cross-realming, with all the issues deriving from it.

CA3: "Cross-realming can help balance out population issues"

That has not been the case. if anything, it has made the issues worst, with people bandwagoning on the winning side.
Where r the arguments(something that u can prove)? It looks like u just want something and dont care. There was/is no issue in xrealming affects something(CA similar to yours ones), my friend.

Mepiff
Posts: 22

Re: Controversial opinion - Xrealming

Post#18 » Tue Jul 13, 2021 4:32 pm

Without Fog of War/waaagh switching sides and playing with AAO we'd see way more 1 star ICs

Controversial opinion - The original official servers more or less died because of the game becoming more and more one-sided, Xrealming is what keeps this server alive.

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Rapzel
Posts: 452

Re: Controversial opinion - Xrealming

Post#19 » Thu Jul 15, 2021 3:54 am

Grasthard wrote: Wed Jul 07, 2021 1:25 pm Here it is, plain and simple: I think Cross-realming should not have been allowed, and should be forbidden in the future (or, the penalty for changing realm should last several days)

I could see why was implemented in the past. As things stand, however, it is really against the original spirit of the game, and is only creating much more inbalance in the server. as such, abolishment or more severe limitations should be impelmented.
Okay what has changed according to you that makes this a logical rational decision to make now?
Grasthard wrote: Wed Jul 07, 2021 1:25 pm CA1: "But I like to play both my Order and Destro Toons" (or worst: "But I like to jump to the bandwagon of the winning side for easy wins!")
Sorry, you will have to make choice. plead allegiance to one of the 2 sides, and actially make an effort if your side is losing RvR
Okay? How will this work for people who do not care about ORvR? If I play SCS should I also be locked?
What about the AAO hunters? The people who chase after the large purple ticks for their own satisfaction.
I don't think I've heard of a single guild that's relogged to the winning side for easy bags and ticks, rather the opposite.
Grasthard wrote: Wed Jul 07, 2021 1:25 pm CA2: "But I like to play my enemy's characters so i can learn their mechanics, to fight them better"

fair point. To solve this issue I would just generate a special server with no side limtation: each new character spawns at lvl 40, with 1000 gold and 10000 of each currency. no PvP and RvR enabled, so that people can only use this server for testing purposes. makes it much more useful than allowing Cross-realming, with all the issues deriving from it.
Who's going to pay and maintain this server?
Who's going to develop all the features needed for this server?
You?

pvprangergod
Suspended
Posts: 171

Re: Controversial opinion - Xrealming

Post#20 » Thu Jul 15, 2021 4:00 am

if they removed lockout timers then more people would play the game, so naturally the devs added an additional fort lockout timer

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