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Re: [Witch Elf] Dance of Doom

Posted: Wed Jun 23, 2021 9:23 pm
by Jazlizard
What if it had a challenge ability with it? It's 3 seconds, but seems useful. Adds to the 1v1 kit and gives some warband utility.

Re: [Witch Elf] Dance of Doom

Posted: Wed Jun 23, 2021 9:39 pm
by Sinisterror
35feet range 6 hits 50 % chance to interrupt in each hit would make this cool for solo/small scale. Or 35ft range Every other hit will increase target's cast tune by 1 seconds, even melee abilities 7 seconds long