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Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 3:28 am
by CountTalabecland
They really need to cut the pet from White Lion. I have tried to lvl mine to 40 and just give up.
Pet classes were a staple of the WoW clone MMOs but they weren't a fun staple.
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 4:19 am
by space44
its working as intended
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 4:46 am
by Azary1
All you need to do is give the Lion pet a ranged attack. Let the acid spit, the challenge gives or something else. But it will work as it should
A small game "convention"
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 4:50 am
by sighy
WL pets have never been not broken one way or another

Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 5:04 am
by Gyurza83
Perhaps the developers “never really liked the idea of automating conditional checks for pets. Now it is blocked. " ))
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 7:34 am
by zulnam
Azary1 wrote: Thu Jun 03, 2021 4:46 am
All you need to do is give the Lion pet a ranged attack. Let the acid spit, the challenge gives or something else. But it will work as it should
A small game "convention"
Lol, you should try SH sometime and see how great ranged pet is.
No matter where you are, when you press "attack", that mini meatball is gone! Even if it can attack the target from it's current position. It usually goes 30-40 feet away from you, in any direction.
Ironically, melee pets for SH seem to work ok (they go to target; they come back from target; no weird popping).
Not sure if the same code is for both class pets.
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 8:15 am
by Stophy22
bump!
Seriously the pet right now is un-usable in Black Fire Basin the ice is just too cold, they won't stand on it

Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 8:27 am
by Sundowner
As good as recent changes were good (especially ability insta cast, rip goblins), both WL and SH suffer from pets dropping runspeed sometimes (couldn't really replicate it) and despawning/stopping moving when entering/exiting keeps or where there are obstacles on the map (i.e. when you need to jump to advance)
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 8:36 am
by Haskr
zulnam wrote: Thu Jun 03, 2021 7:34 am
Azary1 wrote: Thu Jun 03, 2021 4:46 am
All you need to do is give the Lion pet a ranged attack. Let the acid spit, the challenge gives or something else. But it will work as it should
A small game "convention"
Lol, you should try SH sometime and see how great ranged pet is.
No matter where you are, when you press "attack", that mini meatball is gone! Even if it can attack the target from it's current position. It usually goes 30-40 feet away from you, in any direction.
Ironically, melee pets for SH seem to work ok (they go to target; they come back from target; no weird popping).
Not sure if the same code is for both class pets.
I understand the ror team that there is no "just put it back to live" code, because everything on this server had to be made up from scratch because EA/Mythic didnt release the code of their game after it shut down.
Is this wrong?
Re: for the sake of god disable pet pathfinding
Posted: Thu Jun 03, 2021 10:45 am
by Karl
Great compilation, thx mate!