Re: Battleobjectives during zonelocks
Posted: Fri Apr 23, 2021 5:35 pm
rly ? U want siege bo tower in ostland ? or Beer bo in bfp. I think it will be harder then cap a keep. So BIG XXXXXX NO.
Warhammer Online
https://returnofreckoning.com/forum/
Yes, I would like to see more towers, houses, breweries, caves, crypts etc. as BO's on the lakes. Ostland, in particular, already has one BO in a crypt, Crypt of Weapons, which, in my opinion, is already a really good example of a good BO design. The second BO in Ostland could also be moved inside the crypt right next to it, which is even better with two entries to it. So in an effort to improve the battlefield design, each particular BO should be considered individually.wachlarz wrote: Fri Apr 23, 2021 5:35 pm rly ? U want siege bo tower in ostland ? or Beer bo in bfp. I think it will be harder then cap a keep. So BIG XXXXXX NO.
U play a week in this game ? its pvp or rvr game. its not android zombi turret survive game. I dont wanna see 5 kobs bodybloking entrance 50 slayers,100 engis and 150 Bw aoe in one small place farming poor lemmings. Test data U have in all prime time keep sieges.Elymas wrote: Fri Apr 23, 2021 7:20 pmYes, I would like to see more towers, houses, breweries, caves, crypts etc. as BO's on the lakes. Ostland, in particular, already has one BO in a crypt, Crypt of Weapons, which, in my opinion, is already a really good example of a good BO design. The second BO in Ostland could also be moved inside the crypt right next to it, which is even better with two entries to it. So in an effort to improve the battlefield design, each particular BO should be considered individually.wachlarz wrote: Fri Apr 23, 2021 5:35 pm rly ? U want siege bo tower in ostland ? or Beer bo in bfp. I think it will be harder then cap a keep. So BIG XXXXXX NO.
Your only argument against my idea is that you think that defendable BO's will be even harder to cap than keeps. However, this may or may not be the case and we don't know unless we give it a try. A mere assumption is invalid unless it's supported by reliable test data.
And the alternative is what we see right now, people dont fight after the keep is lost. Both sides expect the fighting to be over, when we on Live saw some of the best battles after keeptakes simple because that was the moment when all of the BOs had equal value and fighting + strategy was for once in play instead of just blobbing up and useing sheer numbers.wachlarz wrote: Sat Apr 24, 2021 8:09 amU play a week in this game ? its pvp or rvr game. its not android zombi turret survive game. I dont wanna see 5 kobs bodybloking entrance 50 slayers,100 engis and 150 Bw aoe in one small place farming poor lemmings. Test data U have in all prime time keep sieges.Elymas wrote: Fri Apr 23, 2021 7:20 pmYes, I would like to see more towers, houses, breweries, caves, crypts etc. as BO's on the lakes. Ostland, in particular, already has one BO in a crypt, Crypt of Weapons, which, in my opinion, is already a really good example of a good BO design. The second BO in Ostland could also be moved inside the crypt right next to it, which is even better with two entries to it. So in an effort to improve the battlefield design, each particular BO should be considered individually.wachlarz wrote: Fri Apr 23, 2021 5:35 pm rly ? U want siege bo tower in ostland ? or Beer bo in bfp. I think it will be harder then cap a keep. So BIG XXXXXX NO.
Your only argument against my idea is that you think that defendable BO's will be even harder to cap than keeps. However, this may or may not be the case and we don't know unless we give it a try. A mere assumption is invalid unless it's supported by reliable test data.
Just from opserving how players play, i Tend to watch newcomer streamers, watch old veterans, read ingame advice chat and get a general feel for how most of the community feel on a subject. Right now only really fresh 40s are interested in the box running part of a zone from when it opens, more people get involved when a keep reaches two stars and a siege is about to happen, and after the keeptage pretty much everything goes on standby.wachlarz wrote: Sat Apr 24, 2021 9:15 am Why U want fights in locked zone ? New zone, new fights. All U write U can make in new zone. if U want more fights dont push too keep. Roam. Play small party not only in wb.
Yes, I've played this game a lot and seen plenty of different scenarios of these types of situations. Not once has the defender been able to withstand the attackers forever, even at the most defendable BO. What you described is a coarse exaggeration of the situation, and the likelihood of that scenario ever happening being close to 0. Keeps are being conquered on a daily basis, so I don't see how the test data from keep sieges is countering my idea here. If the defenders are not able to win by zerging inside the keep, they will not be able to win by bunkering inside a single BO either.wachlarz wrote: Sat Apr 24, 2021 8:09 am U play a week in this game ? its pvp or rvr game. its not android zombi turret survive game. I dont wanna see 5 kobs bodybloking entrance 50 slayers,100 engis and 150 Bw aoe in one small place farming poor lemmings. Test data U have in all prime time keep sieges.