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Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Wed Mar 31, 2021 1:38 pm
by b00n
Thank you ! works super.

One thing:
Two friends running the game in german and struggling to join intercom. Any ideas?

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Wed Mar 31, 2021 1:42 pm
by xyeppp
b00n wrote: Wed Mar 31, 2021 1:38 pm Thank you ! works super.

One thing:
Two friends running the game in german and struggling to join intercom. Any ideas?
Not really.

I can only refer you to OldSerpenT's thread where it says this:
Main ideas of how to significantly reduce all sort of add-ons and interface issues:
1. Switch you client language to English. Some languages (like Russian in my case) have really weird way to encode some letters in Lua - programming language that is used to make add-ons and also the entire interface made with it. Sometimes it causes conflict because of how engine parses encoded text.
2. Do not use any non-English letters in guild notes, friend notes etc. Reference to #1

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Wed Mar 31, 2021 1:50 pm
by sullemunk
b00n wrote: Wed Mar 31, 2021 1:38 pm Thank you ! works super.

One thing:
Two friends running the game in german and struggling to join intercom. Any ideas?
Some client languages doesn't use the /p and /wb for channel switching

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Wed Mar 31, 2021 1:52 pm
by xyeppp
sullemunk wrote: Wed Mar 31, 2021 1:50 pm
b00n wrote: Wed Mar 31, 2021 1:38 pm Thank you ! works super.

One thing:
Two friends running the game in german and struggling to join intercom. Any ideas?
Some client languages doesn't use the /p and /wb for channel switching
I was just thinking about this - the thing is hardcoded with /script to join the channel in English.

If the channel name is something else you could probably go into Intercom.lua and edit relevant /scripts to say whatever the channel name is in German - theoretically should work, I guess?

EDIT:
I will update the SC info with avg. MMR as well in a little bit, I didn't realize RR = MMR now.

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Wed Mar 31, 2021 6:17 pm
by stibboe
Hi, when I download this it says its for game version 1.4.7 and I don't see the option that you posted earlier to tick the box next to Text scale. Is this right, or is something borked?

I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.

This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Wed Mar 31, 2021 6:23 pm
by xyeppp
stibboe wrote: Wed Mar 31, 2021 6:17 pm Hi, when I download this it says its for game version 1.4.7 and I don't see the option that you posted earlier to tick the box next to Text scale. Is this right, or is something borked?

I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.

This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?
You unzip into Interface/Addons

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Thu Apr 01, 2021 9:59 pm
by xyeppp
Spoiler:
xyeppp wrote: Sun Mar 28, 2021 12:44 pm You can implement it with OldSerpenT's way and have no spam, but you are then limited to a single caller only (the person who invited you into the intercom) - there is no way to have both no spam and assist switching working without private channels.
I didn't understand what .alert is.
It turns out you can actually have both no spam and assist switching working even on party channels. ¯\_(ツ)_/¯
EDIT:
After days of trying and a short chat with Sullemunk I have given up as I think it is impossible to implement.
I have everything working, but the problem lies with .alert - it can only send a message to one person at a time and not multiple contacts at once.

You can make it force-cycle through contacts and send to everyone one-by-one but this takes a ridiculously long time, and by the time the last person in a warband gets the assist message you have already marked a new target.
You could make it work on party with a small delay on messages, but I don't see how this is better than a single mark message and no delay in assisting.

I think this is the closest you can get to a minimal spam intercom.

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Mon Apr 05, 2021 2:12 pm
by stibboe
xyeppp wrote: Wed Mar 31, 2021 6:23 pm
stibboe wrote: Wed Mar 31, 2021 6:17 pm Hi, when I download this it says its for game version 1.4.7 and I don't see the option that you posted earlier to tick the box next to Text scale. Is this right, or is something borked?

I replaced the old enemy folder and put the unzipped version you made in my D:\xxxx\Games\Return of Reckoning\user\settings\Martyrs Square\Nibbo\VinyUIDestrHeal.

This creates a new Enemy map. Is this the right way, or do I need to put your file inside the old enemy thing or something?
You unzip into Interface/Addons
Thanks, i´m such a doofus lol. That helped!

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Mon Apr 05, 2021 7:10 pm
by xyeppp
b00n wrote: Wed Mar 31, 2021 1:38 pm Thank you ! works super.

One thing:
Two friends running the game in german and struggling to join intercom. Any ideas?
German client intercom version added as well.
If any other languages don't work I'll probably compile it all into one and have a button to switch for client language version.

Enemy with German client Intercom support.
Image

I think no-spam intercom is impossible with the current .alert iteration because of server limitations as per post above.
Spam is the way.

Re: Enemy 2.8.0 updated + RoR Intercom

Posted: Mon Apr 26, 2021 1:19 pm
by Jarobor
After returning to RoR and switching on the VinyUi with Enemy pack Ive noticed, that there is no Combatlog - no such option in dropdown configuration menu of the addon. Is this feature no longer present?