Re: NoUselessMods - Mod
Posted: Sat Mar 20, 2021 9:34 pm
it is already modular, as in everything listed is a specific module you can turn off


Oh, I should have checked more thoroughly before opening my mouth. thank youIdrinth wrote: Sat Mar 20, 2021 9:34 pm it is already modular, as in everything listed is a specific module you can turn off
I have seen them, but don't use them. At first glance they should work fine together, but some will be disabled by the mod package because they are usually not required(for example ea_playerassist). No need to manually touch anything thototaljazz wrote: Sun Mar 21, 2021 8:57 am Idrinth, if you have already seen this set of fixes, could you please suggest how they might interact with NoUselessMods? I mean, do I have to remove something (or everything) of those modules, if I install this?
hopper and squared in my caseHarrwin wrote: Sun Mar 21, 2021 2:18 pm Heya, thank you very much for this addon, but how do you solve the scenario groups? Cant change or access scenario parties, even if i disable the scenario group module, it will only let me after i disable the warband module aswell.
Thank you, hopper fixed the SC manager, but now i see the buffs/debuffs from party frame, the default party frame, i only see the debuffs tho. The active modules are: all except auction house, event text and xp bar.Idrinth wrote: Sun Mar 21, 2021 2:44 pmhopper and squared in my caseHarrwin wrote: Sun Mar 21, 2021 2:18 pm Heya, thank you very much for this addon, but how do you solve the scenario groups? Cant change or access scenario parties, even if i disable the scenario group module, it will only let me after i disable the warband module aswell.
May be related to the event handler mis-fix I had in careful core functions, that should be fixed now.Harrwin wrote: Sun Mar 21, 2021 3:41 pm Also no right click context menu now when im in a WB or party.