Re: The "free immunity" problem
Posted: Thu Mar 04, 2021 2:25 pm
Now that’s what we call a l2p issue
Warhammer Online
https://returnofreckoning.com/forum/
obviously you are right, giving out "free immunities" is a big l2p issue. But do you think we can mitigate it by adjusting the immunity timer?
I don't like the way players are "fixing" problems on their own, but thanks for your input.Sulorie wrote: Thu Mar 04, 2021 3:04 pm Nah, I prefer we empower the players to fix this in their own.
where do you want to start?ufthakk wrote: Thu Mar 04, 2021 2:12 pmcan u name some of the mmo's u talking about ?Madmagnus wrote: Thu Mar 04, 2021 12:51 pm 1 and immunity is also not the norm for MMOs typically they either provide diminishing returns till immunity in 3-5 successive CCs
or its somewhere around 3 to get immunity.
Mag
Yeah, until random lowbie engi/magus joins the fightM0rw47h wrote: Thu Mar 04, 2021 4:22 pm There is no problem. No free immunities are handled in my closed play group.
Imu after 3 knockbacks and you can also remove guard in ranked.Madmagnus wrote: Thu Mar 04, 2021 12:51 pm
Knockdown = 1 then immunity
Disorient = 1 then immunity
Pull = 3 then Immunity?
knockback = 3 then immunity
3 pulls could be savage but its single target... and if you are solo vs a group that has 3 pullers (6-7+ fighters) you are supposed to die whether getting pulled or horsed down repeatedly
Not my first time playing this game and I laugh at your sense of propriety. There is 25+ years of MMO history and this game has a brief 5 year retail stint of it with an immunity system that does not fit the norm. There are some fantastic, innovation that this game brought to the market for which I am back here playing it and there are some challenges that most likely contributed to its lack of success and failing to capture enough audience. If the goal of feedback is to have a better product then you have to actually consider change instead of responding with meritless, reputative drivel.Aurandilaz wrote: Thu Mar 04, 2021 1:48 pmyou have played game 6 weeks and want to completely redesign the past 13 years of immunity systemsMadmagnus wrote: Thu Mar 04, 2021 12:51 pm 1 and immunity is also not the norm for MMOs typically they either provide diminishing returns till immunity in 3-5 successive CCs
or its somewhere around 3 to get immunity.
I would suggest lockouts stay 1 then immunity but pushes or pulls that do not lockout abilities move to 3x then immunity
Knockdown = 1 then immunity
Disorient = 1 then immunity
Pull = 3 then Immunity?
knockback = 3 then immunity
3 pulls could be savage but its single target... and if you are solo vs a group that has 3 pullers (6-7+ fighters) you are supposed to die whether getting pulled or horsed down repeatedly
Mag
how about no?
as for OP, easiest way to avoid the issue is to avoid playing with people who cause issues with bad CC use.