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Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 11:12 am
by Everdin
CeeJay89 wrote: Sun Jan 10, 2021 7:18 am A nice simple change would be if the # of attackers dips below the # of defenders, the timer should tick down significantly faster.
Agree, it is stupid to stay 15min in a fort that isn't under attack and watching destro raiding empty keep.

Pushing for two forts and joining second is tactic, joing first and switch for ez win to second is stupid and shouldn't be possible

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 11:30 am
by P00D3l1v3ry
Straight up:

This bullhonkey has to stop. It is not only givin us, who actualy wanna push this fort to win, nerves but also gives us no contribution at all. No bags or even invader medallions. Had 4 forts where people left en masse and even thou i did decent there - no roll nor a medallion. And i was not alone in this.

There should be something implemented to deny em chance to do ANY RVR for some time, something like turn em to chickens like it is in T1 zones after reachin lvl 16. For 30 minutes or full hour.

Not only they make us angry, but they deny us any rewards and they also feed order unnecessarily. Dunno bout ye, but it seems that its not only a cowardice, but clearly some Xrealm strategy.

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 11:42 am
by VindicoAtrum
tomolyons wrote: Sun Jan 10, 2021 4:31 am
TreefAM wrote: Fri Jan 08, 2021 4:07 pm I love how these nerds abandon one fort to lose another.
And then you have people crying how they can't win forts lmao.
They deserve to be farmed
😂😂 every time. Then complain. Oh what a surprise, suddenly you're allowed to fly in to third floor. Because des didnt have the cohesion/synergy to take a fort the normal way
Your rather weak point would be a whole lot better if the flyers weren't hot garbage. They take a millenium to get you there, telegraph exactly where you'll land for the kind mdps to punt you right off again, and take a jurrassic age to return to the warcamp.

Buff flyers, new ways of taking forts needed for both sides, not for balance but for variety!

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 11:51 am
by Alfa1986
bad design cannot be resolved through selective punishment. in fact, in the first five to ten minutes after the start of the battle in the castle, it becomes quite clear whether the attackers will eventually be able to take the fort or not (without taking into account various specific cases such as leaving the fort by the defenders, or "accidental" massive disconnection of the defense players).
Do you offer people to stand at the gate for half an hour and spam AoE without any prospects and pleasure from this action? of course, they'd better go to lock empty zones, and get rewards while the defenders wait for their bags in the fort.

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 12:07 pm
by P00D3l1v3ry
Alfa1986 wrote: Sun Jan 10, 2021 11:51 am bad design cannot be resolved through selective punishment. in fact, in the first five to ten minutes after the start of the battle in the castle, it becomes quite clear whether the attackers will eventually be able to take the fort or not (without taking into account various specific cases such as leaving the fort by the defenders, or "accidental" massive disconnection of the defense players).
Do you offer people to stand at the gate for half an hour and spam AoE without any prospects and pleasure from this action? of course, they'd better go to lock empty zones, and get rewards while the defenders wait for their bags in the fort.
Would be relevant in case it happened. But seen people leave fort at stage 2 en masse when we had almost all flags but suddenly pop dropped rapidly.

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 12:07 pm
by Sponn
peppi1984 wrote: Fri Jan 08, 2021 3:57 pm Because people Take Always the easy way to win a BAG....
That is why ppl mostly roll destro, ez mode on that side. *Looks at currently population imbalance*

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 1:03 pm
by TreefAM
tomolyons wrote: Sun Jan 10, 2021 4:31 am
TreefAM wrote: Fri Jan 08, 2021 4:07 pm I love how these nerds abandon one fort to lose another.
And then you have people crying how they can't win forts lmao.
They deserve to be farmed
😂😂 every time. Then complain. Oh what a surprise, suddenly you're allowed to fly in to third floor. Because des didnt have the cohesion/synergy to take a fort the normal way
The third floor is a nice change imo, Forts are probably the most boring part of this game.

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 3:25 pm
by CeeJay89
TreefAM wrote: Sun Jan 10, 2021 1:03 pm
Spoiler:
tomolyons wrote: Sun Jan 10, 2021 4:31 am
TreefAM wrote: Fri Jan 08, 2021 4:07 pm I love how these nerds abandon one fort to lose another.
And then you have people crying how they can't win forts lmao.
They deserve to be farmed
😂😂 every time. Then complain. Oh what a surprise, suddenly you're allowed to fly in to third floor. Because des didnt have the cohesion/synergy to take a fort the normal way
The third floor is a nice change imo, Forts are probably the most boring part of this game.


That honor goes to cities. Most of the time, unless you're winning, or losing and winning bags, it's the biggest waste of time.

But yes, I like the 3rd floor changes to fort, too.

Re: Add a 10-30 min lock-out timer after leaving/quitting a fort

Posted: Sun Jan 10, 2021 4:41 pm
by space44
some defenders usually still leave the abandoned fort to defend the new one but its guild premades so its like 1/3 warbands defending for the sake of it and the pugs doing it for the royals