Agree, it is stupid to stay 15min in a fort that isn't under attack and watching destro raiding empty keep.
Pushing for two forts and joining second is tactic, joing first and switch for ez win to second is stupid and shouldn't be possible
Agree, it is stupid to stay 15min in a fort that isn't under attack and watching destro raiding empty keep.
Your rather weak point would be a whole lot better if the flyers weren't hot garbage. They take a millenium to get you there, telegraph exactly where you'll land for the kind mdps to punt you right off again, and take a jurrassic age to return to the warcamp.
Would be relevant in case it happened. But seen people leave fort at stage 2 en masse when we had almost all flags but suddenly pop dropped rapidly.Alfa1986 wrote: ↑Sun Jan 10, 2021 11:51 am bad design cannot be resolved through selective punishment. in fact, in the first five to ten minutes after the start of the battle in the castle, it becomes quite clear whether the attackers will eventually be able to take the fort or not (without taking into account various specific cases such as leaving the fort by the defenders, or "accidental" massive disconnection of the defense players).
Do you offer people to stand at the gate for half an hour and spam AoE without any prospects and pleasure from this action? of course, they'd better go to lock empty zones, and get rewards while the defenders wait for their bags in the fort.
The third floor is a nice change imo, Forts are probably the most boring part of this game.
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