Re: rSquig herders - How did you adapt your playstyle after the change?
Posted: Mon Mar 08, 2021 10:48 am
+15? Where are you getting that from? Did I miss a range buff somewhere?
Warhammer Online
https://returnofreckoning.com/forum/
+15? Where are you getting that from? Did I miss a range buff somewhere?
He means the Gas Squig buff but ofc he doesn't take all the dmg loss ( and+ %5 crit chance and auto attack on move) and ineffectuality comes with the Gas Squig (and lets remember that is a cost for just 15ft range, so in any case you have to deal 80ft vs100ft against the other ranged classes) into account. As usual he is only focused to the only point he is after : nerf squig or buff sw. He would even claim that 2+2 is actually equals 7 to serve to that point.Twitchz wrote: Mon Mar 08, 2021 10:48 am+15? Where are you getting that from? Did I miss a range buff somewhere?
monkey explain:teiloh wrote: Mon Mar 08, 2021 12:52 am 65+15 = 80 and the SH already has more CC than any two classes combined.
Exactly, I am baffled at people complaining about rshs. I barely run into them, haven't seen one do great in scenarios for ages, there are not good at roaming due to their limited range, rsh (not melee) performs terribly in cities and forts. Where is all this opness that people talk about? I actually prefered sh prework due to the ability to heal debuff from 100ft but now you just put yourself at so much risk from both rdps and mdps with 65ft range.Jinxypie wrote: Sun Mar 07, 2021 11:01 pm Range sucks, dmg is avarage but orders already complaining how 65ft 2s RKD ruining they play so guess we can call it success.
Same boat here - it just doesn't feel right.Twitchz wrote: Sun Mar 07, 2021 8:40 pm I quit playing my SH after the change, SH had quite poor ranged damage compared to other classes before the nerf. I now have the choice of good range with long cast times or poor range with small cast times with neither of the paths doing reasonable damage.
Oh I see, I didn't even realise that they changed GS passives. Honestly though even at 100m SH are at a range disadvantage due to other classes having 100+ range.Neverever wrote: Mon Mar 08, 2021 11:21 amHe means the Gas Squig buff but ofc he doesn't take all the dmg loss ( and+ %5 crit chance and auto attack on move) and ineffectuality comes with the Gas Squig (and lets remember that is a cost for just 15ft range, so in any case you have to deal 80ft vs100ft against the other ranged classes) into account. As usual he is only focused to the only point he is after : nerf squig or buff sw. He would even claim that 2+2 is actually equals 7 to serve to that point.
Bring back grp healing and buffs affecting the pet back again, would make pet classes much stronger in a good way, you know being able to use their " main" thing in the main game mode of the game, rvr=)Twitchz wrote: Mon Mar 08, 2021 1:10 pmOh I see, I didn't even realise that they changed GS passives. Honestly though even at 100m SH are at a range disadvantage due to other classes having 100+ range.Neverever wrote: Mon Mar 08, 2021 11:21 amHe means the Gas Squig buff but ofc he doesn't take all the dmg loss ( and+ %5 crit chance and auto attack on move) and ineffectuality comes with the Gas Squig (and lets remember that is a cost for just 15ft range, so in any case you have to deal 80ft vs100ft against the other ranged classes) into account. As usual he is only focused to the only point he is after : nerf squig or buff sw. He would even claim that 2+2 is actually equals 7 to serve to that point.Twitchz wrote: Mon Mar 08, 2021 10:48 am
+15? Where are you getting that from? Did I miss a range buff somewhere?
I did much prefer SH before the nerf, at least I could participate in fort sieges a little bit with the shootin with da wind tactic and get a few low damage dots off on people standing on the walls. Now all I can do is watch while the tanks batter the door down, its suicide to go to go close and even if I do I cant see the enemy as I am too close to the walls.
Squigs die far too quickly and simply cant be relied upon for core passives like range, mine often just run off and despawn, and yes I do use the loyal pet addon.
Neverever wrote: Mon Mar 08, 2021 11:21 am
Bring back grp healing and buffs affecting the pet back again, would make pet classes much stronger in a good way, you know being able to use their " main" thing in the main game mode of the game, rvr=)
the squig pet is already affected by group heals if you are close afaik, atleast somewhatSinisterror wrote: Mon Mar 08, 2021 3:10 pm
Bring back grp healing and buffs affecting the pet back again
Prove me wrong. Are we going to revisit how you tried to "counter" this fact of the game by randomly adding non-CC abilities to the list?Neverever wrote: Mon Mar 08, 2021 5:43 amDude aren't you tired of writing same crap on every single thread about SH ? it is a damn lie and you yourself know it. Aren't you ashamed of explicitly insisting on a lie just because you are not happy about a class ?