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Rune Priest - replacement of Grimnir's Fury

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Dabbart
Posts: 2251

Re: Rune Priest - replacement of Grimnir's Fury

Post#11 » Thu Dec 17, 2020 11:23 am

Currently, Grimnir's Fury is dogshit tier.

Personally, I'd like to see some form of mirror to Winds of Insanity. Maybe a channeled 30ft radius causing a .5s root every 1-2s that respects but doesn't give immunities? Broken AF on paper for keep/fort defenses, but same could be said for WoI and it isn't...

Some form of AoE CC would be awesome for that slot. I would suggest an opposite mirror to WoI, a channeled CC immunity for groupmates, but alongside HnB WP, and Sov abilities might be too OP.
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hammerhead
Posts: 308

Re: Rune Priest - replacement of Grimnir's Fury

Post#12 » Thu Dec 17, 2020 11:32 am

NSKaneda wrote: Thu Dec 17, 2020 10:48 am Self rez -> hot -> Grimnir's Shield -> abs shield -> Protection of Ancients -> Grimnir's Fury -> hot -> group heals or Master rune ;)

Good joke. And the orcs and goblins will stand and applaud your performance. In reality, you will be killed faster than you remember where this skill is on your layout.
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Gurf
Posts: 519

Re: Rune Priest - replacement of Grimnir's Fury

Post#13 » Thu Dec 17, 2020 11:56 am

Dabbart wrote: Thu Dec 17, 2020 11:23 am Currently, Grimnir's Fury is dogshit tier.

Personally, I'd like to see some form of mirror to Winds of Insanity. Maybe a channeled 30ft radius causing a .5s root every 1-2s that respects but doesn't give immunities? Broken AF on paper for keep/fort defenses, but same could be said for WoI and it isn't...

Some form of AoE CC would be awesome for that slot. I would suggest an opposite mirror to WoI, a channeled CC immunity for groupmates, but alongside HnB WP, and Sov abilities might be too OP.

I wouldn't mind an anti CC to counter Sticky Feetz, considering everywhere you go now Shaman are dropping this so playing in rvr is like walking through glue most of the time, like trying to play the game in slow motion. Could be a channelled ability which can be used on the move which affects all party removing all snares while you channel and as it is a channel it wouldn't be used in most important situations as you would have to interrupt to heal.

As Destro have the run speed tactics also it doesn't need to be mirrored to the other side for balance.

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NSKaneda
Posts: 981

Re: Rune Priest - replacement of Grimnir's Fury

Post#14 » Thu Dec 17, 2020 1:46 pm

Gurf wrote: Thu Dec 17, 2020 11:02 am
NSKaneda wrote: Thu Dec 17, 2020 10:48 am Self rez -> hot -> Grimnir's Shield -> abs shield -> Protection of Ancients -> Grimnir's Fury -> hot -> group heals or Master rune ;)

How often do you have 3-4 members of your party all die on top of each other in 30 ftfor this to be practical? If it worked out of party, or could be cast a distance it could be considered but currently its party only and only around your area. Also you are saying that you should have to use all of your best defensive abilities and oh **** buttons on long cooldowns to have a chance of getting off a skill which is 13 points up a mastery tree to get. I don't know any other ability in game where you have to sacrifice so much for a chance to get a skill to work, also no other ability with such a long cast time.

Off the top of my head: funnels, bomb wipes in open field, BO fights (rvr and city), roaming wipes, dungeons...
Thing is you use your "oh ****" buttons on long cooldowns because Grimnir's Fury is the ultimate "oh ****" button and very situational at that. You don't self res in the middle of des blob. That's why self rez is lasting you for 10 min - to wait for a good moment. Grimnir's shield so that "orks and goblins" can applaud you but cannot interrupt you on 5s cast. If you still have it on you can even fire up Rune of Serenity followed by hp pool or go for group heals - your tank is up by this point and guarding you.
Self ressing in the middle of destro is just giving them free renown and medallions and Grimnir's Fury is very situational tool, you'd need one in full wb as an insurance.

Anti CC to sticky feetz (and MoM) - if only engie one wasn't removed from the game few weeks ago...
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Gurf
Posts: 519

Re: Rune Priest - replacement of Grimnir's Fury

Post#15 » Thu Dec 17, 2020 2:13 pm

NSKaneda have you actually ever tried this or are you just theory crafting?
You do know that it is party only res right? so what insurance does that bring to a warband?
I don't know any experienced Rune Priest who thinks it is anything except complete garbage.

Its 30 ft res so if you are positioned correctly you might res a MDPS and Tank guard who died at the expense of your own life, if you are even able to get it off at all standing in the middle of the damage area not moving and not healing for 5 seconds, its just as likely to be a suicide move as it is a res. Its completely useless.

Also all healers get it anyway as an M4 Alter fate which pretty much does exactly the same thing but instant cast, so can actually be useful of occasion.

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NSKaneda
Posts: 981

Re: Rune Priest - replacement of Grimnir's Fury

Post#16 » Thu Dec 17, 2020 2:24 pm

Gurf wrote: Thu Dec 17, 2020 2:13 pm NSKaneda have you actually ever tried this or are you just theory crafting?
You do know that it is party only res right? so what insurance does that bring to a warband?
I don't know any experienced Rune Priest who thinks it is anything except complete garbage.

Its 30 ft res so if you are positioned correctly you might res a MDPS and Tank guard who died at the expense of your own life, if you are even able to get it off at all standing in the middle of the damage area not moving and not healing for 5 seconds, its just as likely to be a suicide move as it is a res. Its completely useless.
Seen it done by my guildies. I myself have tried it & done it, works 7 times out of 10.

I know it's 30ft, I know it's party wide. Res your party. Have tanks guard you and 2nd heal (ideally AM). Heal ppl as 2nd heal resses or you heal to get APs back while he resses. Get other healers up to speed up the process. Brush off, rebuff, mount up, move out.

Works great in dungeons as well but it's self explanatory in pve. Bomb wipes as in: everybody rushes to blob up so they die in one spot (though this tactic is less and less seen, fank Mork). If you're separated from your party or just have other healer nearby you wouldn't use GFury rotation anyway. And it's an insurance, not go-to tool.

And you have 10 minutes to do so. Very few ppl actually check dead runnies to see what rune they have on ;)

Gurf wrote: Thu Dec 17, 2020 2:13 pmAlso all healers get it anyway as an M4 Alter fate which pretty much does exactly the same thing but instant cast, so can actually be useful of occasion.
If you can use m4, it's not a wipe. GFury is use after self-res tool, no morale required ;)
Last edited by NSKaneda on Thu Dec 17, 2020 2:29 pm, edited 1 time in total.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Gurf
Posts: 519

Re: Rune Priest - replacement of Grimnir's Fury

Post#17 » Thu Dec 17, 2020 2:29 pm

NSKaneda wrote: Thu Dec 17, 2020 2:24 pm
Gurf wrote: Thu Dec 17, 2020 2:13 pm NSKaneda have you actually ever tried this or are you just theory crafting?
You do know that it is party only res right? so what insurance does that bring to a warband?
I don't know any experienced Rune Priest who thinks it is anything except complete garbage.

Its 30 ft res so if you are positioned correctly you might res a MDPS and Tank guard who died at the expense of your own life, if you are even able to get it off at all standing in the middle of the damage area not moving and not healing for 5 seconds, its just as likely to be a suicide move as it is a res. Its completely useless.
Seen it done by my guildies. I myself have tried it & done it, works 7 times out of 10.

I know it's 30ft, I know it's party wide. Res you party. Have tanks guard you and 2nd heal (ideally AM). Heal ppl as 2nd heal resses or you heal to get APs back while he resses. Get other healers up to speed up the process. Brush off, rebuff, mount up, move out.

Works great in dungeons as well but it's self explanatory in pve. Bomb wipes as in: everybody rushes to blob up so they die in one spot (though this tactic is less and less seen, fank Mork). If you're separated from your party or just have other healer nearby you wouldn't use GFury rotation anyway. And it's an insurance, not go-to tool.

And you have 10 minutes to do so. Very few ppl actually check dead runnies to see what rune they have on ;)
I think you are trolling, you can't res in dungeons until after a wipe and after a wipe it doesn't matter if you res 1 by 1 or all at once, a skill isn't good because it saves you 30 seconds of res time in a dungeon run.

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Gurf
Posts: 519

Re: Rune Priest - replacement of Grimnir's Fury

Post#18 » Thu Dec 17, 2020 2:30 pm

Can you stop filling what was initially a good discussion thread with a load of impractical theory crafting /trolling

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owin
Posts: 7

Re: Rune Priest - replacement of Grimnir's Fury

Post#19 » Thu Dec 17, 2020 2:41 pm

If they don’t want to mirror winds of insanity, I think the only way to make this ability useful is to increase the range to 50 or 65 ft and reduce cast time to 2-3 seconds with a 1 or 2 min cool down. As of right now the ability is a complete waste of a point.

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hammerhead
Posts: 308

Re: Rune Priest - replacement of Grimnir's Fury

Post#20 » Thu Dec 17, 2020 3:24 pm

owin wrote: Thu Dec 17, 2020 2:41 pm If they don’t want to mirror winds of insanity, I think the only way to make this ability useful is to increase the range to 50 or 65 ft and reduce cast time to 2-3 seconds with a 1 or 2 min cool down. As of right now the ability is a complete waste of a point.
I suggested this a long time ago. I do not think that something will change unless within the some kind of global Zealot / RP rework. The main thing is not to be like with Engi Quick Reloader.
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