make shields diyable

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hammerhead
Posts: 308

Re: make shields diyable

Post#11 » Wed Dec 16, 2020 7:44 am

I was interested to look at the models. I thought that if I could get them out of the client, I could do something with them, but I got stuck at the stage of studying the internal structure of files, hashes of working with Machinima, etc. As a result, after suffering, I threw it and just started the game)) It was nice to have somewhere to have step-by-step instructions than to collect bits of different modders.
Now I was more interested in seeing the toolkit of myths, as far as I understand, there should have been a software package for working with a database, level design, baking light maps, etc. In theory, the entire game can be decompiled to the source level. I don’t really know the legal intricacies of legal ownership if it’s ethical hacking or not, since I almost never read the terms of the agreement.
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Haskr
Posts: 534

Re: make shields diyable

Post#12 » Thu Dec 17, 2020 3:08 pm

Yaliskah wrote: Wed Dec 16, 2020 6:16 am But actually, weapons are not made in client to be dyable sadly, and adding this functionnality isn't possible if it doesn't follow a functionnality of the client.
oh i see, i thought maybe it was easy to make them paintable :cry: :( but thanks for response!
i want to make nurgle chosen but there is no green shield :cry:

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PlagueMonk
Posts: 117

Re: make shields diyable

Post#13 » Thu Dec 17, 2020 6:07 pm

knick wrote: Sun Dec 13, 2020 1:38 pm i would like to chose the armor color of my WL pet like i can chose the name. something like .petcolor #000000 for black or so
Or at the very least let us choose a single color scheme for our pet armor. So annoying that on reload the armor changes every single time.
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space44
Posts: 482

Re: make shields diyable

Post#14 » Thu Dec 17, 2020 11:50 pm

what if we can chose exactly what part of the armor we want to dye
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

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