It doesn't get more gamey than tagging the Lord to reset it, and I cannot understand why anyone would try to find excuses for why this is the case.
Whether it's possible or not to keep WH/WE out of a keep, the idea of suicide running in to put a single attack on a Lord to infinitely keep a zone's defenders busy is silly.
Make it so the timer doesn't reset unless the Lord hits 98% and the problem is solved.
Lord Tagging being trolled by Witch elf/hunter
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Re: Lord Tagging being trolled by Witch elf/hunter
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Re: Lord Tagging being trolled by Witch elf/hunter
Spoiler:
It always sounds like you could leave the open keep completely alone if it wasn't for the WE/WH. But in reality you still need people to defend the keep against another attack. The possibility of a WE/WH coming in just makes it necessary to pay attention and play instead of going (semi)afk until the doors are up or until you see a big red blob on your screen.
And there is a "penalty" for getting caught: The WE/WH spent time getting to the keep, probably already avoiding other enemies before instead of killing them for rewards, and trying to tag the lord. And they get absolutely nothing for it, if they get caught. No renown, no medals and probably not even contribution. Not sure if a succesfull lord tag even has a significant impact on your contribution.
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Re: Lord Tagging being trolled by Witch elf/hunter
That one WE/WH is holding 10-20 other people spent time standing in the keep, unable to fight other other enemies for rewards, and just sitting there on the off-chance some solo character wants to come toss a dagger and do 0.0001% damage to the Lord and reset the timer. Then rinse and repeat.Brickson wrote: ↑Mon Oct 05, 2020 7:15 pmSpoiler:
It always sounds like you could leave the open keep completely alone if it wasn't for the WE/WH. But in reality you still need people to defend the keep against another attack. The possibility of a WE/WH coming in just makes it necessary to pay attention and play instead of going (semi)afk until the doors are up or until you see a big red blob on your screen.
And there is a "penalty" for getting caught: The WE/WH spent time getting to the keep, probably already avoiding other enemies before instead of killing them for rewards, and trying to tag the lord. And they get absolutely nothing for it, if they get caught. No renown, no medals and probably not even contribution. Not sure if a succesfull lord tag even has a significant impact on your contribution.
Again- The SPIRIT of this timer was that it was a mechanic to insure the battle was over and not have the doors reset while serious combat was occurring. A solo stealther tossing a dagger is pretty far from that. It's no threat what so ever to the Lord or the Keep.
Re: Lord Tagging being trolled by Witch elf/hunter
Where you see the long lasting effort in defending the keep properly for 10 minutes?Slapshot wrote: ↑Mon Oct 05, 2020 11:22 pm
That one WE/WH is holding 10-20 other people spent time standing in the keep, unable to fight other other enemies for rewards, and just sitting there on the off-chance some solo character wants to come toss a dagger and do 0.0001% damage to the Lord and reset the timer. Then rinse and repeat.
Again- The SPIRIT of this timer was that it was a mechanic to insure the battle was over and not have the doors reset while serious combat was occurring. A solo stealther tossing a dagger is pretty far from that. It's no threat what so ever to the Lord or the Keep.
What fights can you miss during this time frame?
Dying is no option.
Re: Lord Tagging being trolled by Witch elf/hunter
Again... the SPIRIT of the mechanic is to make sure the battle was over before closing the gates. So "defending the keep properly" should not include needing multiple groups AOE spamming all over the place to prevent a single person from popping in and tossing a dagger.Sulorie wrote: ↑Mon Oct 05, 2020 11:46 pmWhere you see the long lasting effort in defending the keep properly for 10 minutes?Slapshot wrote: ↑Mon Oct 05, 2020 11:22 pm
That one WE/WH is holding 10-20 other people spent time standing in the keep, unable to fight other other enemies for rewards, and just sitting there on the off-chance some solo character wants to come toss a dagger and do 0.0001% damage to the Lord and reset the timer. Then rinse and repeat.
Again- The SPIRIT of this timer was that it was a mechanic to insure the battle was over and not have the doors reset while serious combat was occurring. A solo stealther tossing a dagger is pretty far from that. It's no threat what so ever to the Lord or the Keep.
What fights can you miss during this time frame?
Re: Lord Tagging being trolled by Witch elf/hunter
Then... defend it (even from WH's/WE's). As it's stated above, it's not that awefully hard if ppl would actually put som effort into (much less effort then for that WH/WE to get "the easy tag" on keep lord).Slapshot wrote: ↑Tue Oct 06, 2020 1:39 amAgain... the SPIRIT of the mechanic is to make sure the battle was over before closing the gates. So "defending the keep properly" should not include needing multiple groups AOE spamming all over the place to prevent a single person from popping in and tossing a dagger.Sulorie wrote: ↑Mon Oct 05, 2020 11:46 pmWhere you see the long lasting effort in defending the keep properly for 10 minutes?Slapshot wrote: ↑Mon Oct 05, 2020 11:22 pm
That one WE/WH is holding 10-20 other people spent time standing in the keep, unable to fight other other enemies for rewards, and just sitting there on the off-chance some solo character wants to come toss a dagger and do 0.0001% damage to the Lord and reset the timer. Then rinse and repeat.
Again- The SPIRIT of this timer was that it was a mechanic to insure the battle was over and not have the doors reset while serious combat was occurring. A solo stealther tossing a dagger is pretty far from that. It's no threat what so ever to the Lord or the Keep.
What fights can you miss during this time frame?
Let's face it, ppl just want to ride on others work.
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- anarchypark
- Posts: 2075
Re: Lord Tagging being trolled by Witch elf/hunter
You are getting close to the fundamental strategy of orvr and war.
crowd control.
1 guerilla move stopping 20 enemies from operation.
it means 20 less enemies on the field.
that's what elite forces do in war.
6 members of special force stopping entire platoon, with their lives.
so sad none of "elites" in this server know what it actually means.
they're just kids bullying solo babies.
maybe this shadow war is last frontier of meaningful 1on1.
or sneak puzzle genres.
single battle for risking zone lock.
bring your best assassin.
crowd control.
1 guerilla move stopping 20 enemies from operation.
it means 20 less enemies on the field.
that's what elite forces do in war.
6 members of special force stopping entire platoon, with their lives.
so sad none of "elites" in this server know what it actually means.
they're just kids bullying solo babies.
maybe this shadow war is last frontier of meaningful 1on1.
or sneak puzzle genres.
single battle for risking zone lock.
bring your best assassin.
Last edited by anarchypark on Tue Oct 06, 2020 10:24 am, edited 1 time in total.
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Re: Lord Tagging being trolled by Witch elf/hunter
nah this sucks and needs to be fixed, this is probably fun for the WH/WE doing this but not for the other 20-30 people trying to block entrances
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Re: Lord Tagging being trolled by Witch elf/hunter
Preventing lord tags is easy - just freaking defend...there are 2 ramps up to lord or 1 postern/1 main access to get into the keep. Both places can be defended in numerous ways - engis, knights, players with high initiative, etc.
If you're slacking very hard once you push out the attackers, it's on you. If you have no defences or terrible defences, it doesn't matter if it's 1 random WE/WH stealthing through or well coordinated 12/24man pushing through posterns, running up and tagging the lord.
Reality is that unless you have actual organised WBs in the keep, 90% of the defenders are just standing in the keep afk or are all over the map doing absolutely f*ckall to help the keep to close. No wonder it then gets tagged numerous times.
If you're slacking very hard once you push out the attackers, it's on you. If you have no defences or terrible defences, it doesn't matter if it's 1 random WE/WH stealthing through or well coordinated 12/24man pushing through posterns, running up and tagging the lord.
Reality is that unless you have actual organised WBs in the keep, 90% of the defenders are just standing in the keep afk or are all over the map doing absolutely f*ckall to help the keep to close. No wonder it then gets tagged numerous times.
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Re: Lord Tagging being trolled by Witch elf/hunter
You defend the keep with several warbands but lack the manpower to block 2 ramps?
Dying is no option.
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