Play order you will lose but you always get an instance.
City Winner History?
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Re: City Winner History?
I disagree. I know you are being a bit satirical but I don't want that to happen at all. This is still a great game great fun can be had playing it and I hope it continues to thrive. I just posted those charts because someone asked me to.
I don't remember who.
Oh...
I disagree with this as well. If the Devs didn't care none of us would be here, not just them. I appreciate their efforts I truly do. However it is also true sometimes events transpire over time which are subject to the Law of Unintended Consequences.
I think I heard that somewhere before.
Blame It On My ADD Baby...
Re: City Winner History?
I disagree with this as well. If the Devs didn't care none of us would be here, not just them. I appreciate their efforts I truly do. However it is also true sometimes events transpire over time which are subject to the Law of Unintended Consequences.
I think I heard that somewhere before.
[/quote]
Most of the devs in general do. Most.
Re: City Winner History?
Perhaps you did. Who can say.
However in this case it happens to be true.
Blame It On My ADD Baby...
Re: City Winner History?
Avoiding the political reference here, but addressing the ideology.
Staff don’t suspend people for compiling data that is seemingly useful. Surprisingly enough, if more people collected data and compiled it in a sufficient way, to present to the team, as opposed to screaming ‘FIX THIS’ whilst pouring salt everywhere - more results tend to follow.
I’m not saying this information will be actioned upon, but it’s a start in regards to the efforts the community are beginning to make in an attempt at driving the development on the server in a more streamlined direction.
Data will always trump empty cries and ‘I’m gonna leave’ threats.
- GrandmaGary
- Posts: 27
Re: City Winner History?
How do cities end in a tie? How are rewards distributed?
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Re: City Winner History?
Re: City Winner History?
It works out to Destro winning 60% of all city instances since 16 April this year, and 58% since the morale nerf (which I doubt is statistically significant).
Numerically speaking, this is why Destro ends up winning 80% of cities. How they win 60% of city instances in another discussion.
There was a fun uptick of Order wins after the morale nerf (blue is an order win, red is a destro win, city sieges are tracked vertically):
Altdorf and IC get pushed about as often and on a daily basis:
Last edited by velenne on Tue Jul 21, 2020 3:06 am, edited 1 time in total.
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