Re: Slayer vs Choppa
Posted: Sun Jun 21, 2020 11:08 pm
Its well known that Choppas generally just spam one ability: Get to the Choppa.... Slayers just charge in and die.
adapter wrote: Sun Jun 21, 2020 2:15 am The most important difference between the Choppa and Slayer that you should care about is the next one...
..Slayer is a fatass naked ugly drunk midget, while the Choppa is a badass Ork that wears one of the most awesome cool looking sexy gear in the game.
It only lasts 10 seconds, 20 seconds if furious.StrongUn wrote: Sun Jun 21, 2020 9:53 pm Rampage: 100% Block/Parry avoidance for 20 seconds (30 seconds CD) 5 points on left tree only
absolutly broken, unique and OP skill, curiously order says nothing about it
Take a look some slayer videos (specially barracudas), you will understand better why slayers are "better"
Please understand that the "pull" part of GTDC is undefendable. The damage part is very defendable. Its the Slayer that gets 20 out of 30 seconds (or 25 if grouped w SM) of 100% undefendable damage. So while the Choppa has a (slightly) easier time getting enemies grouped up by randomly pulling someone within 40 feet to them (which it can very well be someone already close to them - again - randomly pulls), its the Slayer that is the undefendable meat grinder pumping out way more damage over time.Gurf wrote: Mon Jun 22, 2020 1:01 pm It's one of the few pairings which the original devs actually did a good job at, good damage which is balanced with risk, not too much CC. Not OP not UP.
The only thing I would tweak is that GTTC is underfendable which should be changed, as there is nothing you can really do about it, Mara and WL pull at least you can do something if you react in time. Other pulls can be blocked parried. Which is why you see them spamming that ability all day long, if it wasn't a guarantee pull you might see a bit more varied playstyle on the Choppa.
The main difference is that the Choppas can safely hide behind the tanks in easy heal range, so they tend to stay alive more, Slayers have to actually go to their target and chase. So Choppas are safer and good for cowardsTreefAM wrote: Mon Jun 22, 2020 1:07 pm Slayers like to cry how their class is useless and how somehow choppas do more dmg with GTDC lmao
Ever heard of shatter enchantment?and for the backpedaling slayer just attack from the back.Plus no if you wanna go solo you better pick another class unless you like pain.StrongUn wrote: Sun Jun 21, 2020 9:53 pm Rampage: 100% Block/Parry avoidance for 20 seconds (30 seconds CD) 5 points on left tree only
absolutly broken, unique and OP skill, curiously order says nothing about it
Take a look some slayer videos (specially barracudas), you will understand better why slayers are "better"
yeah 40ft range with infinite targets is pretty nice right? and it pulls on 0-2-4-6 second dmg ticks with an undefendable pull with no defensive checkTreefAM wrote: Mon Jun 22, 2020 1:07 pm Slayers like to cry how their class is useless and how somehow choppas do more dmg with GTDC lmao