Stophy22 wrote: Tue Jun 23, 2020 1:36 am
4 hours of roaming got you a gold and blue bag, now imagine if you didn’t get a bag for 4 hours of roaming.
Rewards should come instantly from player kills of appropriate renown with a bonus at the end of the zonelock; kinda like how it works for vanq and everything beneath it.
Notice how no one complains about vanq rewards and the issue is only with the endgame content. The game as it is can be very enjoyable pre vanq but when you get above it you find yourself lacking a reasonable path to travel.
-play for 4 hours for 3 royals (using the above example)
-play for no hours only logging on for city for 3-15+ royals
With the way the current rewards are given out there is a clear “worry” for people completing the endgame too quickly but this “worry” is not healthy for the server
While the idea of top tier crest would benefit me, i see the problem where you dont actually need campaign to achieve your goal, only kills. Result is massive rapefest by people in invader+ gear where you dont actually fight to push the campaign further, as only thing that matters is a killing spree. Not that it changes anything as top gear players, if aware the campaign is at stalemate, will probably just go killing spree ignoring campaign most of the time, and if fort defence occurs, those top organized grps will suddenly not heal as effectively, guards will start to be bit too far away etc to help fort not being defended successfully
Also calling cities an endgame is bit too much aint it? Only challenge with it is logging in and getting into the scenario, and after that its win - get crests, loose - get slightly less crests .
TLDR fix is needed but i dont feel crests from kills is good idea.