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Question to veteran players

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Valarion
Posts: 390

Re: Question to veteran players

Post#11 » Fri Jun 12, 2020 11:20 pm

MightyForty77 wrote: Wed Jun 10, 2020 5:17 pm So, 6th anniversary. Time flies when you're havin' fun, right? While reading Celebration patch notes, seeing all those numbers about players, accounts, etc. it made me wonder. But I need your input to try to find an answer, because when WAR came out I just licked it at the beginning and came back, shamefully, to WoW.

1. How different is ROR from original WAR?
2. Why WAR failed while ROR is blooming and growing?

Thoughts?

You will like most of the changes here. Many, but not all of the major problems plaguing WAR are fixed or are being addressed here in RoR. Really some of the highlights that come to mind:
  • Gear itemization and power creep has been seriously toned down (so that highly geared players arent wtf pwning lowly geared players)
  • You can now queue for a pug sc and avoid premades (or vice a versa)
  • Population issues have been fixed even further by combining tiers and buffing players even further.
  • Classes that once needed TLC have been buffed and are arguably a bit op right now (like Eng, WL, SW, etc)
  • Small, but intelligent things like reporting exploits are rewarded now (in game mount, etc).
  • Endgame involves alot more pvp and less pve (Sigmar has read our prayers)
  • PvE items have been made useful, but not a requirement for best in slot. (hopefully this continues)
  • Over the top morales, tactics and abilities have been or are being fixed
Image
80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted

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MightyForty77
Posts: 2

Re: Question to veteran players

Post#12 » Mon Jun 15, 2020 12:39 am

Thank you all for great answers! Now I feel educated and up to speed.
"All too easy.."

Zxul
Posts: 1890

Re: Question to veteran players

Post#13 » Mon Jun 15, 2020 2:40 pm

One thing that I remember hearing is that AoR had a lag problem for a pretty long time, which non could figure out the reason for, and which cost them lot of players.

Eventually it was found out that since AoR client is a modified DaoC client, it inherited from DaoC some code which would slow down the connection for fast internet users to make dial up users compatible with them- and no AoR devs knew/remembered it.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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