Re: [citysiege] Feedback
Posted: Wed May 27, 2020 3:02 pm
Another great well thought out post creating a healthy discussion great stuff bombling.
The general consensus I believe is that people are feeling frustrated over pushing the campaign during their playing hours and missing city and feeling left out of playing the end game content and unrewarded for the effort they put into the campaign and that people are reaping the rewards of others by just city logging and gaining the maximum reward for the least amount effort I would suggest a swing in the balance is in order
It already exists in other aspects of the game e.g i have 1 hour to play lets go where the action is, Black Crag for example, lets say i get 20 kills then have to log off and i log in the next day i will still get rewarded for my contribution i had on this zone, so why dont we just apply this aspect/thesis to the overall campaign.
Obviously numbers and aspect of my idea can be fleshed out by people a lot smarter then me but the thesis of the idea is removing the massive gain for city loggers and rewarding those who put effort into the campaign who wont be able to participate in city.
Perhaps the guaranteed rewards for each stage in city being removed or reduced and have people who reached certain contribution thresholds gain guaranteed royals lets say i reached 75% top contribution of my realm during the campaign before city happened id get 3 royals - and have the city fight be what it is now with bag rolling or if thats too egregious reducing the amount of guaranteed rewards for each stage significantly or keeping city how it is and still reward those who participate in the campaign and increase the cost of the gear
tldr - city logging shouldn't give you the absolute maximum amount of end game currency for minimum / no effort - while rewarding those who was able to participate in campaign but not able to be available for city.
The general consensus I believe is that people are feeling frustrated over pushing the campaign during their playing hours and missing city and feeling left out of playing the end game content and unrewarded for the effort they put into the campaign and that people are reaping the rewards of others by just city logging and gaining the maximum reward for the least amount effort I would suggest a swing in the balance is in order
It already exists in other aspects of the game e.g i have 1 hour to play lets go where the action is, Black Crag for example, lets say i get 20 kills then have to log off and i log in the next day i will still get rewarded for my contribution i had on this zone, so why dont we just apply this aspect/thesis to the overall campaign.
Obviously numbers and aspect of my idea can be fleshed out by people a lot smarter then me but the thesis of the idea is removing the massive gain for city loggers and rewarding those who put effort into the campaign who wont be able to participate in city.
Perhaps the guaranteed rewards for each stage in city being removed or reduced and have people who reached certain contribution thresholds gain guaranteed royals lets say i reached 75% top contribution of my realm during the campaign before city happened id get 3 royals - and have the city fight be what it is now with bag rolling or if thats too egregious reducing the amount of guaranteed rewards for each stage significantly or keeping city how it is and still reward those who participate in the campaign and increase the cost of the gear
tldr - city logging shouldn't give you the absolute maximum amount of end game currency for minimum / no effort - while rewarding those who was able to participate in campaign but not able to be available for city.