I'd say players are to blame for stalmates for various reasons, BUT:zaauk wrote: Wed Apr 15, 2020 12:37 pm3 Zones? Have not seen 3 zones open in days. im EU primetime player.Yaliskah wrote: Wed Apr 15, 2020 12:26 pm Simple answer :
-There are usually 3 zone open at the same time.
-1 zone usually gather 90% of the population, meaning 2 others are empty.
Conclusion : I doubt 90% of this pop is 40, and evenif your proposition wouldn't change anything, except maybe having lot of player trying the level up fast to play with their lvl 40 friends asap, or taking empty keeps, or farming lowbies as 39 vs 16, no need to say that opening 6 zones in lower pop time wouldn't help those who are in the middle tier.
I'm actually levelling a lvl28 character. Got a little team (non 40) around me, not even a premade, and we have some fun -depending the zone i admit- in ORvR.
This game is all about not being alone.
Usually 2 zones realm x try to lock zone x....zone y get tagget and realm y moves to defend and the ping pong started.
Sometimes even only one zone is open....
Problem starts when only 1-2 zones are open...minimum of 3 at all time would slove it. Atleast when EU prime is happening.
Have 3 zones open at all times, first side to capture forts xx times get a city?
There are multiple issues with current RvR system. Just few examples
- If killing 10 players solo or in small group gives you more rewards than locking a zone - why would you focus on locking zones?
- If as RR80 player you ain't rewarded anyhow for locking zones, because they will give you VANQUISHER medalions - why would you focus on locking zones?
- If you push zones and won't be able to participate in fort/cities due to limited play time - why would you focus on locking zones?