Vlad333 wrote: Sun Mar 22, 2020 1:41 pm
You are just another wanna be elitist jerk who thinks no one can know this easy game's mechanics, just because they are new. This game is not mechanically challenging.
CC + debuffs are things i have learned in other MMO's, ages ago. I know how to kill a healer because it is same tactic, in every damn game.
The problem is you can't. You tell me how can 1 warrior priest survive vs 5 destro melee train hitting him. CC or no CC, that shouldn't be possible. It makes no sense.
You are new.
Healing skills have high base heals but scale poorly with willpower as you level up. In situations where people have poor quality gear with low stats (i.e. tier 1 and 2 scenarios) this makes healing incredibly strong compared to damage abilities. As people hit 40 the base value for heals doesn't increase any further (it can change with mastery spec though) but people still keep getting better gear, better talismans, better potions, etc. Healing does improve somewhat too as healing crit chance becomes more accessible but it is far outweighted by the dramatic increase in damage that happens at higher levels.
In addition, damage reduction abilities are all a flat percentage (Challenge, Guard, Detaunt) so your limited damage in tier 2 scenarios is reduced even further which in turn makes healing appear more powerful. Again, once you hit rank 40 this is offset by the dramatic increase in damage that comes from equipment and eventually levels out so you can burst healers through detaunt and guard.
Tier 2 is where WPs and DoKs are probably at their most tankiest as all the numbers are in their favour. On top of all of the above they also have medium armour and tanks/DPS have little in the way of armour penetration which reduces your damage even more.
Although i never reached 40, until now at 30ish, there is no such thing as burst.
You are new. Balance sub-rank 40 is completely out of whack. It's pretty crazy at 40 as well but in a diffferent kind of way. Also, there is burst sub 40 anyway. Single target BW/Engi/Sorc/Magus can be punishing.
I have never seen big blocks of hp go away in one spell or a quick succession of spells.
That doesn't mean it doesn't happen.
You people did not play lower levels for a long time, so you dont know what it is like.
You have forogtten that lots of people have levelled up lots of alts and have gone through the rank 1 - 40 process far more often than you have.
I want you to explain to me, and i swear i'll follow the advice, how can anyone win a sc vs Order with 3 wp and 2 rp.
You go 4 people on one guy, he pops everything, survives cuz healed by another...you go on the next, he pops his **** and every1 else heals him. If you split the pressure, you do zero damage.
This is a true analysis of what is going on, not a weird assumption that other do not know how to kill a healer.
Here's how you win: you play to the scenario's objective. Not all scenarios are won just by killing people. You can force one side to split in half on Nordenwatch by having one person capture the enemy's home objective. Tor Anroc is a punt fiesta into the lava. Some are back-and-forth fights where the low mobility of healers will prevent them from actually getting to the objective on time. etc etc.
You are new. Don't take this as an insult, take it as a fact. You haven't seen the game at 40, you don't understand the power curves of defence vs offense as the levels go up, you're playing scenarios badly if just going for the kill against blobs of healers, and you assume that experienced players don't roll alts and go through everything you're going through. The difference is that (in theory!! reality is often different) the experienced players know how to play.
And you know what? There are some scenarios that are skewed in favour of just killing people to win. If you're regularly facing a mass of healers (4 would be considered balanced standard in a 12-man scenario btw - 2 per party) then just queue for something else that rewards playing the objectives better and/or forces the enemy to split up.