Also, i see you have big problem with simple mathematic: tank + 6 healers cant go in one party

Disclaimer: not talking about OP's fight, just tactics and mechanics in general.Xergon wrote: Thu Feb 20, 2020 12:44 pm OR this is intended behaviour to deny Spawncamp, after killing 3 champs, u could simple back out and with advantage of 3 champs wipe ur enemy again if they dare to move out, which they need to at some point, because objective is to defeat enemy LORD.
i dont really understand which part u did not understood, after killing 3 champs u already have advantage, even more, most likely u already wiped everyone else, there is absolutely no need for u to kill the last one, which ofc, if u have enough fire power u can risk to do it.Omegus wrote: Fri Feb 21, 2020 2:43 amDisclaimer: not talking about OP's fight, just tactics and mechanics in general.Xergon wrote: Thu Feb 20, 2020 12:44 pm OR this is intended behaviour to deny Spawncamp, after killing 3 champs, u could simple back out and with advantage of 3 champs wipe ur enemy again if they dare to move out, which they need to at some point, because objective is to defeat enemy LORD.
Isn't the point of stage 3 to wipe the enemy's champs before everyone despawns so you get a head start on the lord kill? If there's a way of always keeping one of the champs alive before the despawn happens then it seems to defeat the entire purpose of the first 15 minutes of the stage. As for denying spawn camp, if down to one tank you have no incentive to push out before the mass despawn and every incentive to stay in spawn until the odds are evened out again and you can try and win one team fight when nobody has champs.
I fully understand players making the most of healing from inside spawn (I do it myself in stage 3 if we've been pushed to the barrier), much like I fully understand players making the most of the current morale exploit on stage 1 for easy wins, but it does make a mockery of how the fight seems intended to play out.
Unless I'm missing something, you can't start killing the lord and win the stage until all 4 champs so there absolutely is a need to kill the last one. If you have to wait until all of the champs revert to normal then you lose most of the advantage that you gained in the first place. If you happened to be stomping pugs then you'll likely win if/when they push out to try and get on the lord but if both teams were pretty well matched then using a mass of group heals to keep a champ alive until the last 15 minutes could give them a win afterwards.Xergon wrote: Fri Feb 21, 2020 2:58 ami dont really understand which part u did not understood, after killing 3 champs u already have advantage, even more, most likely u already wiped everyone else, there is absolutely no need for u to kill the last one, which ofc, if u have enough fire power u can risk to do it.Omegus wrote: Fri Feb 21, 2020 2:43 amDisclaimer: not talking about OP's fight, just tactics and mechanics in general.Xergon wrote: Thu Feb 20, 2020 12:44 pm OR this is intended behaviour to deny Spawncamp, after killing 3 champs, u could simple back out and with advantage of 3 champs wipe ur enemy again if they dare to move out, which they need to at some point, because objective is to defeat enemy LORD.
Isn't the point of stage 3 to wipe the enemy's champs before everyone despawns so you get a head start on the lord kill? If there's a way of always keeping one of the champs alive before the despawn happens then it seems to defeat the entire purpose of the first 15 minutes of the stage. As for denying spawn camp, if down to one tank you have no incentive to push out before the mass despawn and every incentive to stay in spawn until the odds are evened out again and you can try and win one team fight when nobody has champs.
I fully understand players making the most of healing from inside spawn (I do it myself in stage 3 if we've been pushed to the barrier), much like I fully understand players making the most of the current morale exploit on stage 1 for easy wins, but it does make a mockery of how the fight seems intended to play out.
Seems like you're the one missing sometihng here. You can't start killing the King until all opposing Champions are dead. So if the other side is cheesing ot keep their last Champion alive, they actually get the advantage when the Champions despawn as you pull back to damage the lord they can push into you with morales.Xergon wrote: Fri Feb 21, 2020 2:58 ami dont really understand which part u did not understood, after killing 3 champs u already have advantage, even more, most likely u already wiped everyone else, there is absolutely no need for u to kill the last one, which ofc, if u have enough fire power u can risk to do it.Omegus wrote: Fri Feb 21, 2020 2:43 amDisclaimer: not talking about OP's fight, just tactics and mechanics in general.Xergon wrote: Thu Feb 20, 2020 12:44 pm OR this is intended behaviour to deny Spawncamp, after killing 3 champs, u could simple back out and with advantage of 3 champs wipe ur enemy again if they dare to move out, which they need to at some point, because objective is to defeat enemy LORD.
Isn't the point of stage 3 to wipe the enemy's champs before everyone despawns so you get a head start on the lord kill? If there's a way of always keeping one of the champs alive before the despawn happens then it seems to defeat the entire purpose of the first 15 minutes of the stage. As for denying spawn camp, if down to one tank you have no incentive to push out before the mass despawn and every incentive to stay in spawn until the odds are evened out again and you can try and win one team fight when nobody has champs.
I fully understand players making the most of healing from inside spawn (I do it myself in stage 3 if we've been pushed to the barrier), much like I fully understand players making the most of the current morale exploit on stage 1 for easy wins, but it does make a mockery of how the fight seems intended to play out.
Or u can pull back and dont give them chance to build morales, and when champs drops u will be 1st on lord building morales, ez.Vayra wrote: Fri Feb 21, 2020 9:14 amSeems like you're the one missing sometihng here. You can't start killing the King until all opposing Champions are dead. So if the other side is cheesing ot keep their last Champion alive, they actually get the advantage when the Champions despawn as you pull back to damage the lord they can push into you with morales.Xergon wrote: Fri Feb 21, 2020 2:58 ami dont really understand which part u did not understood, after killing 3 champs u already have advantage, even more, most likely u already wiped everyone else, there is absolutely no need for u to kill the last one, which ofc, if u have enough fire power u can risk to do it.Omegus wrote: Fri Feb 21, 2020 2:43 am
Disclaimer: not talking about OP's fight, just tactics and mechanics in general.
Isn't the point of stage 3 to wipe the enemy's champs before everyone despawns so you get a head start on the lord kill? If there's a way of always keeping one of the champs alive before the despawn happens then it seems to defeat the entire purpose of the first 15 minutes of the stage. As for denying spawn camp, if down to one tank you have no incentive to push out before the mass despawn and every incentive to stay in spawn until the odds are evened out again and you can try and win one team fight when nobody has champs.
I fully understand players making the most of healing from inside spawn (I do it myself in stage 3 if we've been pushed to the barrier), much like I fully understand players making the most of the current morale exploit on stage 1 for easy wins, but it does make a mockery of how the fight seems intended to play out.
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