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Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 5:53 pm
by gandresch
Thats just my opinion. But for me a problem is the unbalanced situation on mdps. Order just has with the WLs a weak mdps. I play one aswell, but not because it is a strong class, its more because i have the most fun with it.

People tend to play the strongest class and that are on order rdps atm. I wish order would have a class like the Marrauders :)

I hope once t2 is open SZ gets fixed and is not unbalanced anymore, because i think orvr will be very unbalanced and atleast in sz you should be able to have a fair fight.

See ya in game

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 7:38 pm
by Twyxx
Order does have a surplus of RDPS at the moment :P. I'm sure that it will begin to balance out once melee classes are fixed and gear is a bit easier to get a hold of.

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 7:42 pm
by Morf
SirBoB wrote:Hi guys I'm new to this forum. I just completed the download and got everything up and running properly. I plan on starting later tonight I just wanted to get some input on server balance in terms of order or destruction and which side needs more players and what classes are lacking. If I go order I would be a Knight of the Blazing Sun and if I went destruction either a black orc or a choppa. Any input is appreciated and welcome. Thanks!

Since there are no lockout timers and getting into half decent gear to be competitive is easily done it pays to have chars on both sides for when a realm is outnumbered or whatever you feel like playing be it like u asked a kotbs which you can play as a dps with 2h and str focused or snb tough focused, same can be said about black orcs, choppas you really need a healer or 2 and a guard to be effective tho you can still have an impact if you dont play like a fool and charge into enemies thinking you can survive and kill them all :lol:
btw if u need any help gearing out your chars send me a pm here on the forums or ingame telling me what you need :D

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 7:44 pm
by Morf
Twyxx wrote:Order does have a surplus of RDPS at the moment :P. I'm sure that it will begin to balance out once melee classes are fixed and gear is a bit easier to get a hold of.
So many engis, bw's and sw's, i hate you order :D

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 8:03 pm
by TenTonHammer
speaking of which what is up with the engies turrets? it does soo much damage atm

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 8:12 pm
by Morf
TenTonHammer wrote:speaking of which what is up with the engies turrets? it does soo much damage atm
Im not sure, all pet damage seems to be high'ish tho this was how pets were in t1, i think with turrets its the burst from bombardment turret ? which shoots rapid shots every now and then which hit i think 4 or 5 times in a short period of time.

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 8:37 pm
by Luth

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 9:27 pm
by TenTonHammer
this explains soo much :shock:


dirty cheatin engies :cry:

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 9:50 pm
by Luth
The engi turret uses the abilities automatically, it's not the engis fault. Also it could be, that it is the same with the magus pets.

Re: server population balance in faction and class?

Posted: Tue Apr 28, 2015 9:56 pm
by Aisha
Morf wrote:
Twyxx wrote:Order does have a surplus of RDPS at the moment :P. I'm sure that it will begin to balance out once melee classes are fixed and gear is a bit easier to get a hold of.
So many engis, bw's and sw's, i hate you order :D
Thought you only hate me </3 :cry: