jasonX wrote: Wed Oct 30, 2019 9:27 am
.....it was supposed to resolve the zerg problem and it just intensified it.
Hey Gitbane. Nice topic! And I do agree with the core message, but pardon me for picking your brain here. Do you actually think the 24aoe cap made to so the playerbase increaed their motivation to zerg up? Im trying to follow the logic but I honestly just cant see it.
During the 2x event i was pugging for the majority of the event and put in atleast 5hours aday. And I just didnt see this this increase in zerg-mentality that people are talking about (nothing out of the ordenary during 2x events), maybe I am just truely blinded by own perspective or Order didnt change much, for better or worse.
So with the change to a 24aoe cap, smaller forces can actually get some kills now when a red sea of nameplaces come towards them, because a 9player aoe cap nolonger provide the outnumbering force with safety in spreading the soak to more than 9players, and now anything that steps into aoe range will actually get hit.
Some community members have called for healing to be extended from groupwide, but that would mean a perfect 2-2-2 warband with warband-wide healing would have insanely high Healing cover per second compared to now, and THAT would in my mind intensify and make a case for you need to bring more numbers to deal with such warbands. Because you then need to dog-pile more damage presure onto all that additional healing. Atleast with 24damage-cap you can do some harm against an outnumbering force if you use terrain and possitional advantages to your own good. Something I assume both of us enjoy.
No matter what systems the developers try to impliment, I highly doubt we will see effective zergbusting. Unless we are getting good old Close Quaters version back, and a zonelock system where all 4 BOs are in play. To drag the zerg around the zone and make last stands to withstand the forces. So atleast having this option of being able to get "some kills" against a 2:1 or 3:1 situation is to be prefered, or do you disagree?
But in the end, I think your core message hits the nail on the head. The players need to stop going for the easy way of obtaining their progression for the sake of just progressing untill they reach a point where no further trackable gains can be made, and instead of using all their renown ranks and gear, they just reroll an other toon. And the cycle continues endlessly. So yeah, get organized throw yourselves in the deepend in 6mans, guildgroups or warbands!