Re: Malus
Posted: Fri Oct 11, 2019 12:56 pm
It does address a problem but its not as effective as we´d hope, nor is it a good system but having a system that actively encourages (by rewarding) players to jump from underdog to winning side and then crush weaker side over and over will only cause issue to be bigger over time. Hence we would be eager to find another solution to the issue.
Natherul wrote: ↑Fri Oct 11, 2019 1:27 pmIt does address a problem but its not as effective as we´d hope, nor is it a good system but having a system that actively encourages (by rewarding) players to jump from underdog to winning side and then crush weaker side over and over will only cause issue to be bigger over time. Hence we would be eager to find another solution to the issue.
The malus actively causes people to just log out from the game, and it has over the last 10 months or so, failed to prevent zerg side from just doing the usual steamrolling. Maybe they get less renown, maybe its abysmal difference - you will get renown from taking keeps that are barely defended and just capping BOs and running sups you still earn medals and gain bag rolls.Natherul wrote: ↑Fri Oct 11, 2019 1:27 pmIt does address a problem but its not as effective as we´d hope, nor is it a good system but having a system that actively encourages (by rewarding) players to jump from underdog to winning side and then crush weaker side over and over will only cause issue to be bigger over time. Hence we would be eager to find another solution to the issue.
I am not sure how many players actually knew that the dev-team even had this stand on the Malus matter.
Let the community throw ideas at the issue. Sure some will be whine, some will be very useless and exploitable. Maybe some idea might come out of it, but in the end if we cant come up with a better solution atleast we can see why Malus is still here.Hey Community, Dev-team here!
Today we would like to ask for your assistance in finding an alternative to Malus (followed by descibtion of what Malus exactly is) We understand the issues Malus brings along with it, but we still need to have a system in place to tacle "X" (then explain exactly what the issue is you want the suggestions to tactle)
Any suggestions or comments that are not adressing the topic will be moderated following the forum rules. Good ideas and suggestions are more than welcome, but keep in mind that as a developer we have to take many factors into concideration and dont take it personal if your suggestions dont get implimented. Developers and players usually see things differently, because of how easily aspects get abused or misused.
I can only speak for myself on this one without speaking to the rest of the leads but I still hold that viewpoint. Else we would degenerate to a case where there is 0 PvP because close to everyone is on the same realm and still get massive rewards from it. Thats also tbf a glaring issue with how loot and other rewards are given on AoR and RoR, rewarding people in this manner is just bad. It would be akin to running SCs with a full team on one side and 2 players on the other and expect the SC to continue uninterrupted with full rewards for the team that outnumbers the other.Manatikik wrote: ↑Fri Oct 11, 2019 1:48 pmNatherul wrote: ↑Fri Oct 11, 2019 1:27 pmIt does address a problem but its not as effective as we´d hope, nor is it a good system but having a system that actively encourages (by rewarding) players to jump from underdog to winning side and then crush weaker side over and over will only cause issue to be bigger over time. Hence we would be eager to find another solution to the issue.
Do you guys still hold the viewpoint that you’d rather people log off due to malus than continue to populate the overpopulated realm during these lower population times? I’m just curious how you guys are actively looking at Malus or are we just stuck with it because it made it this far?
We have said numerous times that we are not exactly happy with malus and are open for ideas, just not in a news topic.
Nath I posted it a few times before, guess I will post it again.Natherul wrote: ↑Fri Oct 11, 2019 4:32 pm I can only speak for myself on this one without speaking to the rest of the leads but I still hold that viewpoint. Else we would degenerate to a case where there is 0 PvP because close to everyone is on the same realm and still get massive rewards from it. Thats also tbf a glaring issue with how loot and other rewards are given on AoR and RoR, rewarding people in this manner is just bad. It would be akin to running SCs with a full team on one side and 2 players on the other and expect the SC to continue uninterrupted with full rewards for the team that outnumbers the other.
We have said numerous times that we are not exactly happy with malus and are open for ideas, just not in a news topic.