Choppa's problems
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Re: Choppa's problems
Because WAAAAGH deal aoe damage, aoe decrease corp resist, increased party AA speed and decrease party CD, all at once. Why a Choppa should sacrifica one gcd ti use Chop Fasta if a BO can use WAAAAGH since chop fasta doesnt even deal damage?
Zputa
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Re: Choppa's problems
i would rather go for something like:Grunbag wrote: Wed Jun 05, 2019 3:56 pm I would swap longer and stronger with Pent up rage and increase heal on loger and stronger or reduce the tick intervals.
As BO go the CD increaser , I agree it’s doesn’t make choppa mandatory in a warband setup anymore . Maybe review this ability or change it for something else (aoe cone damage + build time increaser ?)
Maybe yer getting soft could be reworked a bit to work for all path and not only for path of da savage abilities and make it worth like rampage?

Yer gettin soft applied to all the ability would be too powerfull. notice that if an aoe choppa can have chop fasta, pent up rage and wild choppin' all together then he will be able to use wild choppin' three time bypassing CD, things that slayer cant do.
Zputa
Re: Choppa's problems
I miss explained it . Rework yet getting soft to a 5pts abilIty similar to rampage . For the next 10 sec every time your abilities are defended your crit rate will be increased by X (not 100% , maybe 15). If you’re Furious the duration increases to 20 sec.
If you rework chop fasta to the build time increaser there is no issue with Pent up rage
If you rework chop fasta to the build time increaser there is no issue with Pent up rage
Re: Choppa's problems
what i mean is that to not mirror chop fasta and shatter limbs is enough to let choppa get both chop fasta and pent un rage. this way chop fasta will not directly deal damage, but to use it will increase choppa damage as a side effect. it's just matter of moving some tactic, without the need to change any abilityGrunbag wrote: Wed Jun 05, 2019 4:31 pm I miss explained it . Rework yet getting soft to a 5pts abilIty similar to rampage . For the next 10 sec every time your abilities are defended your crit rate will be increased by X (not 100% , maybe 15). If you’re Furious the duration increases to 20 sec.
If you rework chop fasta to the build time increaser there is no issue with Pent up rage
Zputa
Re: Choppa's problems
1. Remove CD dec from BO and put snare back to 40%
2. change (EDIT) Keep on choppin to 25% armor pen 25% 10/20s (an ol declined balance proposal)
Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp
Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
2. change (EDIT) Keep on choppin to 25% armor pen 25% 10/20s (an ol declined balance proposal)
Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp
Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
Last edited by Bozzax on Wed Jun 05, 2019 6:01 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Choppa's problems
Bleed em out has terrible formula in terms of str and weapondamage to its output, it should be buffed by at least +50% damage wise.Bozzax wrote: Wed Jun 05, 2019 4:42 pm 1. Remove CD dec from BO and put snare back to 40%
2. change YGS to 25% armor pen 25% 10/20s (an ol declined balance proposal)
Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp
Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh

- TenTonHammer
- Posts: 3806
Re: Choppa's problems
We really gonna just leave the trash pve exhaust around?Bozzax wrote: Wed Jun 05, 2019 4:42 pm 1. Remove CD dec from BO and put snare back to 40%
2. change YGS to 25% armor pen 25% 10/20s (an ol declined balance proposal)
Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp
Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh

Re: Choppa's problems
Spoiler:

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Re: Choppa's problems
Sry I meant Keep on choppin ofc (armor pen 25% not YGS tactic)
viewtopic.php?f=97&t=23223&p=259827&hil ... in#p259827
Better wording then it lacks an aoe spec is that the ape/st spec osn’t as good as slayers
It is not the tactics that is the problem chp have more then 4 good ones alreadyl
viewtopic.php?f=97&t=23223&p=259827&hil ... in#p259827
Better wording then it lacks an aoe spec is that the ape/st spec osn’t as good as slayers
It is not the tactics that is the problem chp have more then 4 good ones alreadyl
Last edited by Bozzax on Wed Jun 05, 2019 5:30 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- TenTonHammer
- Posts: 3806
Re: Choppa's problems
I’m not gonna bother talking about how YGS is garbage againReesh wrote: Wed Jun 05, 2019 5:13 pmIf you meant keep on choppin, then this ability is awesome for prolonged fights, when facing proper ams that drain you out from ap properly, for mechanic rotation, and in the end for ygs procs.Spoiler:
It’s trash in its current state, choppas who know what their doing don’t use it
And your not gonna blow your rage for ap over sit down, try and hurt me, tired already, no more jealous or trying to go for a finisher with weaklin mills
Especially not when you can have zealots or chosen and DOKs provide you ap
Ap is never an issue in a group

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