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Choppa's problems

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Ysaran
Posts: 1344

Re: Choppa's problems

Post#11 » Wed Jun 05, 2019 3:59 pm

Because WAAAAGH deal aoe damage, aoe decrease corp resist, increased party AA speed and decrease party CD, all at once. Why a Choppa should sacrifica one gcd ti use Chop Fasta if a BO can use WAAAAGH since chop fasta doesnt even deal damage?
Zputa

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Ysaran
Posts: 1344

Re: Choppa's problems

Post#12 » Wed Jun 05, 2019 4:18 pm

Grunbag wrote: Wed Jun 05, 2019 3:56 pm I would swap longer and stronger with Pent up rage and increase heal on loger and stronger or reduce the tick intervals.

As BO go the CD increaser , I agree it’s doesn’t make choppa mandatory in a warband setup anymore . Maybe review this ability or change it for something else (aoe cone damage + build time increaser ?)

Maybe yer getting soft could be reworked a bit to work for all path and not only for path of da savage abilities and make it worth like rampage?
i would rather go for something like:
Image


Yer gettin soft applied to all the ability would be too powerfull. notice that if an aoe choppa can have chop fasta, pent up rage and wild choppin' all together then he will be able to use wild choppin' three time bypassing CD, things that slayer cant do.
Zputa

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Grunbag
Former Staff
Posts: 1881

Re: Choppa's problems

Post#13 » Wed Jun 05, 2019 4:31 pm

I miss explained it . Rework yet getting soft to a 5pts abilIty similar to rampage . For the next 10 sec every time your abilities are defended your crit rate will be increased by X (not 100% , maybe 15). If you’re Furious the duration increases to 20 sec.

If you rework chop fasta to the build time increaser there is no issue with Pent up rage
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Ysaran
Posts: 1344

Re: Choppa's problems

Post#14 » Wed Jun 05, 2019 4:38 pm

Grunbag wrote: Wed Jun 05, 2019 4:31 pm I miss explained it . Rework yet getting soft to a 5pts abilIty similar to rampage . For the next 10 sec every time your abilities are defended your crit rate will be increased by X (not 100% , maybe 15). If you’re Furious the duration increases to 20 sec.

If you rework chop fasta to the build time increaser there is no issue with Pent up rage
what i mean is that to not mirror chop fasta and shatter limbs is enough to let choppa get both chop fasta and pent un rage. this way chop fasta will not directly deal damage, but to use it will increase choppa damage as a side effect. it's just matter of moving some tactic, without the need to change any ability
Zputa

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Bozzax
Posts: 2644

Re: Choppa's problems

Post#15 » Wed Jun 05, 2019 4:42 pm

1. Remove CD dec from BO and put snare back to 40%

2. change (EDIT) Keep on choppin to 25% armor pen 25% 10/20s (an ol declined balance proposal)

Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp

Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
Last edited by Bozzax on Wed Jun 05, 2019 6:01 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Reesh
Posts: 645

Re: Choppa's problems

Post#16 » Wed Jun 05, 2019 5:05 pm

Bozzax wrote: Wed Jun 05, 2019 4:42 pm 1. Remove CD dec from BO and put snare back to 40%

2. change YGS to 25% armor pen 25% 10/20s (an ol declined balance proposal)

Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp

Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
Bleed em out has terrible formula in terms of str and weapondamage to its output, it should be buffed by at least +50% damage wise.
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TenTonHammer
Posts: 3806

Re: Choppa's problems

Post#17 » Wed Jun 05, 2019 5:08 pm

Bozzax wrote: Wed Jun 05, 2019 4:42 pm 1. Remove CD dec from BO and put snare back to 40%

2. change YGS to 25% armor pen 25% 10/20s (an ol declined balance proposal)

Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp

Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
We really gonna just leave the trash pve exhaust around?
Image

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Reesh
Posts: 645

Re: Choppa's problems

Post#18 » Wed Jun 05, 2019 5:13 pm

Spoiler:
TenTonHammer wrote: Wed Jun 05, 2019 5:08 pm
Bozzax wrote: Wed Jun 05, 2019 4:42 pm 1. Remove CD dec from BO and put snare back to 40%

2. change YGS to 25% armor pen 25% 10/20s (an ol declined balance proposal)

Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp

Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
We really gonna just leave the trash pve exhaust around?
If you meant keep on choppin, then this ability is awesome for prolonged fights, when facing proper ams that drain you out from ap properly, for mechanic rotation, and in the end for ygs procs.
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Bozzax
Posts: 2644

Re: Choppa's problems

Post#19 » Wed Jun 05, 2019 5:16 pm

Sry I meant Keep on choppin ofc (armor pen 25% not YGS tactic)

viewtopic.php?f=97&t=23223&p=259827&hil ... in#p259827

Better wording then it lacks an aoe spec is that the ape/st spec osn’t as good as slayers

It is not the tactics that is the problem chp have more then 4 good ones alreadyl
Last edited by Bozzax on Wed Jun 05, 2019 5:30 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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TenTonHammer
Posts: 3806

Re: Choppa's problems

Post#20 » Wed Jun 05, 2019 5:30 pm

Reesh wrote: Wed Jun 05, 2019 5:13 pm
Spoiler:
TenTonHammer wrote: Wed Jun 05, 2019 5:08 pm
Bozzax wrote: Wed Jun 05, 2019 4:42 pm 1. Remove CD dec from BO and put snare back to 40%

2. change YGS to 25% armor pen 25% 10/20s (an ol declined balance proposal)

Nothing more is needed really and slayer has better sustain bc ID procs and aa tac even wo ramp

Chp could produce a better spike with bleed em out on live but on ROR i never spec it. It isn’t worth using tbh
We really gonna just leave the trash pve exhaust around?
If you meant keep on choppin, then this ability is awesome for prolonged fights, when facing proper ams that drain you out from ap properly, for mechanic rotation, and in the end for ygs procs.
I’m not gonna bother talking about how YGS is garbage again
It’s trash in its current state, choppas who know what their doing don’t use it

And your not gonna blow your rage for ap over sit down, try and hurt me, tired already, no more jealous or trying to go for a finisher with weaklin mills

Especially not when you can have zealots or chosen and DOKs provide you ap

Ap is never an issue in a group
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