Re: Block/parry
Posted: Mon Apr 08, 2019 10:09 pm
Source? Most of this can be collected through conversations devs have had over the years here on the forums. I never saved the forum threads, but I did keep the information. In addition, most of this is exactly as it was on live, with a few exceptions. Then you can take it into the game and verify it.
Currently for parry/dodge/disrupt the formula goes like this.
Actual_avoidance_rate = Cap25%((Your_DefenseStat / Enemy_OffenseStat) * 7.5) + Parry/Dodge/Disrupt_value_items - Enemy_Strikethrough_items
Block I honestly am not sure if this has been changed. However if it is the same as Londo put it to be....
% = (shield rating / 100) + (Renown Training +Tactic + Buffs) - (Enemy_blockstrikethrough)
I have never really bothered to verify this as it has only ever accounted for maybe 2.5-5% block depending on character level.
viewtopic.php?t=965
Currently for parry/dodge/disrupt the formula goes like this.
Actual_avoidance_rate = Cap25%((Your_DefenseStat / Enemy_OffenseStat) * 7.5) + Parry/Dodge/Disrupt_value_items - Enemy_Strikethrough_items
Block I honestly am not sure if this has been changed. However if it is the same as Londo put it to be....
% = (shield rating / 100) + (Renown Training +Tactic + Buffs) - (Enemy_blockstrikethrough)
I have never really bothered to verify this as it has only ever accounted for maybe 2.5-5% block depending on character level.
viewtopic.php?t=965