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MAY be a silly question...

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Enigmax
Posts: 82

Re: MAY be a silly question...

Post#11 » Thu Jun 26, 2014 11:11 pm

The amount of unrealised potential in WAR frequently pains me.
This.
Sums it up :evil:
Icicledisastah - Zealot
Schlagz - Squig Herder

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Grolar
Posts: 511

Re: MAY be a silly question...

Post#12 » Thu Jun 26, 2014 11:16 pm

I followed the game 2 years before it launched, even played in the beta, plus I played the game off and on for the 5 years it was online and I loved it. When EA came on to the scene I thought...****! This game is going to get rushed out the door and it did shortly after they got their greedy, fat hands on it. I have see good and bad games go over budget all the time for many reasons, but what I hate the most in this industry are when big publishers like EA buy small studios like Mythic only to take a great game idea to market before its ready and in the process destroy it. I'm sure the Mythic owners greed had as much to blame as EA. Maybe Mythic was in dire straights and needed more capital to finish it...just wish EA's bottom line hadn't been that bed fellow.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Irrelevant
Posts: 68

Re: MAY be a silly question...

Post#13 » Thu Jun 26, 2014 11:20 pm

It's crazy that EA keep doing the exact same thing too, Mythic are now on phone games and they got lucky, most of their dev teams that get a game ruined like this go under or are forcefully disbanded.
Hans; Witch Hunter.

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Grolar
Posts: 511

Re: MAY be a silly question...

Post#14 » Fri Jun 27, 2014 12:30 am

Actually Mythic was shut down last month. They did one of the worst f2p mobile games ever with the dungeon keeper remake and it was the nail in their coffin.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Irrelevant
Posts: 68

Re: MAY be a silly question...

Post#15 » Fri Jun 27, 2014 12:32 am

Ah, I didn't know that.

Another victim on EAs kill list then, I guess.
Hans; Witch Hunter.

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Mystriss
Posts: 262
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Re: MAY be a silly question...

Post#16 » Fri Jun 27, 2014 5:35 pm

I found WAR online about a year before launch; oddly enough because my boys found my High Elf army and books and were super excited to play it so we jumped online to find more figures for them.

I played heavily from beta until around 2011, was quite a bit after most of my rivals & friends quit due to failure to fix bugs and put in new ****. Most of them went to Rift, a bunch more went to SW:ToR, then GW2 pulled off a few more.

I think a lot of what killed WAR was the false promise, I mean way back in the beginning, talking about putting in the other cities and actually reaching the potential that WAR had, but it just never happened; that kinda set things on a downward spiral. After years, Folks started realizing that there wasn't ever going to be new content, wasn't really going to be balance fixes, that EA was putting its money into SW:ToR instead - they gave up knowing it would NOT be what they wanted.

I know a lot of them were angry about the changes that 'were' made, because it was sending the game 100% down a zerg fest path and they were not looking for easy rewards, they wanted the actual PvP. I never quite stopped loving the game (though I will admit some of the patches damn near made me rage quit) but without decent rivals the game got boring for a solo player like me.

Now that WAR's gone and folks have seen the 'next generation' of PvP games, (zerggy 'carrots on the end of the stick' type games that usually focus on PvE more than PvP) they're realizing that WAR is/was (still) one of the best PvP games out there. It has some flaws sure, but it was not nearly as bad as present offerings for the supposed new generation of "PvP" players. I mean I enjoy the mechanics in Rift, SW:ToR, Tera, ESO, GW2 even, but it's just not WAR...

I think a lot of us who have been following "the resurrection" have hope for WAR going back to it's true roots as a great PvP game. And I think even if there never is new content, a lot of us would still play; like one of those classic games that you never quite give up despite everything else 'new' out there. (Solitare, Majong, Civ for me) I'd love to add WAR to that list :P

...and wall-of-text... Ya know back in the early days of WAR's launch I was known as the queen of the wall-o-text. Ah flashbacks...
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PartizanRUS
Posts: 612

Re: MAY be a silly question...

Post#17 » Fri Jun 27, 2014 6:28 pm

ask Mark Jacobs or whoever making Camelot unchained, I am sure he have all pretty-nice tale to tell.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Grolar
Posts: 511

Re: MAY be a silly question...

Post#18 » Fri Jun 27, 2014 6:37 pm

Speaking of which... this article has some insight on the Warhammer soap opera and the upcoming Camelot Unchained. I wish someone like Mark Jacobs would get behind something like the RoR project.

http://www.eurogamer.net/articles/2013- ... start-mmos
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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xxkreosxx
Posts: 18

Re: MAY be a silly question...

Post#19 » Sat Jun 28, 2014 1:43 am

what id like to know is how much funding and who would one need to talk to to get the legal rights released from EA. the game, even at this point, has more potential than these washed out piece of crap mmos out right now. at this point is just about getting it done, not about "will it work" or "will anyone play this game now". im not the only one that would pay to play WAR again and i know it. the cheese-asses in the offices dont care, so sell the rights and let someone else take a crack at it. its a far fetched hope and yes, i doubt anyone would drop that kind of money for this game, but this is a tighter knit community than those of WoW. with proper financial support, WAR IS the WoW killer.

My rant is over now lol. just smarting from knowing what could have been.

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Irrelevant
Posts: 68

Re: MAY be a silly question...

Post#20 » Sat Jun 28, 2014 8:01 am

Well you can't legally make a Warhammer game without GW licensing, which wouldn't happen, but I think we'll be fine for playing a private server for an mmo that was shut down.
Hans; Witch Hunter.

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