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Re: Healer invader set changes

Posted: Sun Mar 10, 2019 3:52 am
by Ori
vouzou wrote: Sun Mar 10, 2019 2:12 am Still onslaught and vanq are better than invader for dok cause of SE regeneration
Same for zealot. 2% heal crit. chance on invader instead of 9 on vanq. :?
No thanks.

Re: Healer invader set changes

Posted: Sun Mar 10, 2019 4:14 am
by adamthelc
Sulorie wrote: Sat Mar 09, 2019 10:04 pm
adamthelc wrote: Sat Mar 09, 2019 8:05 pm The range doesnt seem bad, but the 6 piece of the dok seems way better.
10ft more range doesn't matter at all. It's not like it's important for healers to be able to detaunt a targets (e.g. rdps) before they can hit them or to res/heal someone a split second earlier as you are always in range, when playing in a group.

As bonus doesn't seem to be final I will be patient. :)
I'm not going to go into the minutia of how it could matter, unless you need me to. Obviously it's not essential as healers have been operating just fine on this server without the extra range from invader.

Re: Healer invader set changes

Posted: Sun Mar 10, 2019 4:53 am
by anarchypark
they were hybrid set. missing 5% heal crit.
DoK/WP set is now full heal.
maybe change it to hybrid?
same 10ft range or some armor for survival.
10ft for ranges are surviving stat i think.

or all sets to healing set.

Re: Healer invader set changes

Posted: Sun Mar 10, 2019 6:10 am
by Ryzom
It's so cool now i can going in fort with my healer thx a lot.

Re: Healer invader set changes

Posted: Sun Mar 10, 2019 6:41 am
by Alubert
hmm. Zealots set bonuses. I have no words.
3-7 trash bonuses. (Why u remove int?).
Dok without 7 bonus so strong. 5-6 bonuses wow.
Shamy last bonus wow.

Re: Healer invader set changes

Posted: Sun Mar 10, 2019 10:11 am
by DanielWinner
Move here if you have something to say.
viewtopic.php?f=15&t=30722