In those days I really enjoy small man roaming, maybe some
Zones are good for solo/small man grps ( Praag or bc) and some are not ( chaos wastes ).
Roaming almost dead
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Roaming almost dead
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok
larsulu zealot
norsemanherra wp
stormurfru dok
Ads
Re: Roaming almost dead
There is definitely an issue with the passive rr ticks from BOs vs the rr gained from killing players. Sitting afk on a BO gives between 20 and 40 rr every couple of seconds. Killing a sub 40 player gives 20 rr. Killing 40s gives anywhere between about 50 and 300/400 ime. If you manage to find a high rr player solo when you have AAO you might get 1000/2000 ish.
A lot of the time you either get 'this player has been killed recently' or 'your realm is overpopulated' and get 1 rr.
Simple maths tells you why the vast majority of people sit on BOs rather than roaming, and only tend to leave the BO as part of a 2 WB blob.
Removing the rr ticks and bag contribution from doing nothing at a BO would absolutely make people do something different. Sure they may not start roaming solo/ in small groups which would provide a greater variety of fights, but they would be forced to fight if they want their free bag at the end of a zone...
Doing that in conjunction with increasing the amount of contribution/rr from player kills would give people even more incentive to look for fights.
People have demonstrated again and again that they will take the path of least resistance that leads to reward. Remove that path (afk on a BO) and incentivise the path you want them to take - fighting each other.
A lot of the time you either get 'this player has been killed recently' or 'your realm is overpopulated' and get 1 rr.
Simple maths tells you why the vast majority of people sit on BOs rather than roaming, and only tend to leave the BO as part of a 2 WB blob.
Removing the rr ticks and bag contribution from doing nothing at a BO would absolutely make people do something different. Sure they may not start roaming solo/ in small groups which would provide a greater variety of fights, but they would be forced to fight if they want their free bag at the end of a zone...
Doing that in conjunction with increasing the amount of contribution/rr from player kills would give people even more incentive to look for fights.
People have demonstrated again and again that they will take the path of least resistance that leads to reward. Remove that path (afk on a BO) and incentivise the path you want them to take - fighting each other.
Re: Roaming almost dead
The malus is non productive and, as I expected, did not have the wanted results. The malus needs to go asap as it has zero effect on the dominating side of the hour/day/week stomping the other one, as expected.
There's also the problem that it punishes everyone, including the underpopulated faction. AAO fluctuates depending on what everyone's doing including dying. I had a crapload of kills giving me nothing or barely anything while we were heavily outnumbered.
but because
Order big wipes
High number of order PVE flagged
Successful keep defense (you see your renown drop from "nice" to "I cry now")
Zone switches
Temporary fluctuations linked to lake activity
Those fluctuations also hit hard during low pop hours as their impact is just bigger.
My two cents.
There's also the problem that it punishes everyone, including the underpopulated faction. AAO fluctuates depending on what everyone's doing including dying. I had a crapload of kills giving me nothing or barely anything while we were heavily outnumbered.
but because
Order big wipes
High number of order PVE flagged
Successful keep defense (you see your renown drop from "nice" to "I cry now")
Zone switches
Temporary fluctuations linked to lake activity
Those fluctuations also hit hard during low pop hours as their impact is just bigger.
My two cents.
Nidwinqq used teabag Magus [Hysteria]
Re: Roaming almost dead
Just because some missed the message 
BO Ticks :
BO Ticks :
AAO :Yaliskah wrote: Wed Jan 30, 2019 8:41 am ORvR reworks is 70% implemented atm (on the base of the blueprint presented last year). Finishing and refining work has started these last days.
-Some adjustments were planned to reduce ticks amount on the base of number of players around. Never deployed for some reasons. But it should be in the next weeks.
-Some adjustment are planned about supplies too, like dropping it at warcamps.
At a personnal level, i share your concern with AAO systems (past and present), and options are discussed behind the curtain about it. But this wasn't the OP diagnosis/point.
Re: Roaming almost dead
Another case of "Be Careful What You Whine For" because they'll fix it...oh lawd they will fix it.
Re: Roaming almost dead
1. And punish the few that do the effort to keep the bo's so siege canons get resupplied during siege ?Tom wrote: Wed Jan 30, 2019 5:00 am - remove the passive rr gain from flags t2-t4 completely (1)
- bring back supply runs (why not?) (2)
- remove portals in t2-t4 (3)
And punish the few that get zerged over and over again to try to get at least 1 star, when lucky 2, for an extra siege engine for keep defense ?
2. Plenty of supplies to run and, destro side at least, have to be fast to take it sometimes.
3. Certainly not. For horse riding games -> TESO please. I would actually like a portal in the inner keep to warcamp to speed up movement to avoid arrviing at some bo's after the fight or in most cases, don't bother to try to get there in time.
The griefing ganking squad will always adapt and find ways to pester fellow players, it's part of the gameplay.
I do understand that some players are at bo's for renown tics only but don't punish everyone because of those ones.
Nidwinqq used teabag Magus [Hysteria]
Re: Roaming almost dead
I agree with the sentiment that renown tick on BO is a bit high right now. I suggest to lower it by about 1/2, but then increase renown from player kills within the radii of BO's.
During my RvR in last month or so I have been trying to think more how to get extra zones more active..
Frustration with ranking keeps as it seems the way it's set up is it won't rank up with only a few players engaged in that activity, not unless zone is completely devoid of opposition. Ranks de-ranking (makes ranking pointless) and little rewards.
-suggestion- increase effect that ranking has on those different elements by 2x.
It's 100% clear that the main player base is not concerned with ranking to rank 2 or rank 3. Never seen more than that ever. I have never once heard of players to de-rank enemy keep before siege (that is something I don't think was yet designed or implemented). I suggest increase the effect of rank and make it more pronounced (give more clear messages in zone about it?).
Without much evidence about it, often Keep lord don't seem to 'act' their rank. Or perhaps some issues exist around the timing of the ranking. Eg. What if siege is underway then players continue to rank a keep. It doesn't seem to provide any effect, so no wonder all players just go to keep?
Also, player are gear-starved (even though multiple avenues of gear are fully provided), as Conq/Vanq gear is highly sought after and typically takes weeks/months to get those sets. Still only have a piece here and there myself. I don't think this is a issue, but the fact remains that prices for base gear still high and the path via currency to those sets is very, very long IMHO. So that is just another reason to zerg rather than roam/play for fun and that there is almost no interest from players to engage in alternate forms or PvP that just keep-taking. (eg. defending or ranking the zone as a realm).
But I don't really agree with players sitting around (in active zones) as the opposition will never let you do that for much more than a few minutes. They have all sorts of addons to help find you.
cheers
During my RvR in last month or so I have been trying to think more how to get extra zones more active..
Frustration with ranking keeps as it seems the way it's set up is it won't rank up with only a few players engaged in that activity, not unless zone is completely devoid of opposition. Ranks de-ranking (makes ranking pointless) and little rewards.
-suggestion- increase effect that ranking has on those different elements by 2x.
It's 100% clear that the main player base is not concerned with ranking to rank 2 or rank 3. Never seen more than that ever. I have never once heard of players to de-rank enemy keep before siege (that is something I don't think was yet designed or implemented). I suggest increase the effect of rank and make it more pronounced (give more clear messages in zone about it?).
Without much evidence about it, often Keep lord don't seem to 'act' their rank. Or perhaps some issues exist around the timing of the ranking. Eg. What if siege is underway then players continue to rank a keep. It doesn't seem to provide any effect, so no wonder all players just go to keep?
Also, player are gear-starved (even though multiple avenues of gear are fully provided), as Conq/Vanq gear is highly sought after and typically takes weeks/months to get those sets. Still only have a piece here and there myself. I don't think this is a issue, but the fact remains that prices for base gear still high and the path via currency to those sets is very, very long IMHO. So that is just another reason to zerg rather than roam/play for fun and that there is almost no interest from players to engage in alternate forms or PvP that just keep-taking. (eg. defending or ranking the zone as a realm).
But I don't really agree with players sitting around (in active zones) as the opposition will never let you do that for much more than a few minutes. They have all sorts of addons to help find you.
cheers

- Greenbeast
- Posts: 335
Re: Roaming almost dead
Because their impact is minimal. We can't lock zones vie wining fights without sieging and if you need 2-5 minutes to bring them it doesn't worth the time at least for a warband. They must give something more to realm then 200 personal renown for 2 minutes of runing and no effect for realm.Yaliskah wrote: Wed Jan 30, 2019 8:41 am -Supplies.
--Ahh:). According the amount of non returned supplies on the floor during my play time, i really wonder what you mean, cause im
o, it seems players don't give a great interest about it.
Ads
Re: Roaming almost dead
Simple answer is it is designed to kill roaming. Solo players and small man are not really welcome here anymore, you cant do your six man premade who holds off a warband anymore. You cant really effectively solo roam if your on destro either, some classes can sure (Mara, WE, Magus if speced right) and a few others but we dont have Black orcs running around pulling a celeigon and soloing eight people. Or Black guards pulling a volo and leroy jenkinsing everyone.
Simple fact is I dont believe we solo roamers matter, we are here to be rr pinatas and Im disillusioned to the promises made. Its fine really it is, we should just get over it or dont play which is the exact mentality on the server. I got to vanquishers and ill probs come back on the one toon I still enjoy (unless they gut it) and get to invader. But At this point I dont see much point in playing, the zerg fest is boring. Warband being the center of balancing is boring, and the forced pve is horrid.
I love these guys, this project and have been here ever since we were just T1 perma-babies prior to the launch of T2. I've had so many memories made here and I thank the devs from the bottom of my heart, but I have to call a spade a spade. You wished to kill solo play, here it is and to all of you whining about it now remember a few years back you were whining about all the gankers.
We the community are just as at fault for the current incarnation as the devs, they listen and sadly the vocal minority with the loudest pipes won out. Thats why you see alot of the solo players leaving, tired. They get fed up with no one traveling alone, or they get fed up with litterally killing one person and a whole zerg chasing them out of the zone. (ONE person takes all their attention.) And with how it is with the malus thing it just gets worse and worse.
I am a prime example, I hate order. Everything to do with that faction I Cant stand from their armor down to their feel. I dabbled sure because my friends all play on order, but Im a destro-main and I will always be destro. With how it is for my faction and how horrible it is with how terrible some classes seem to be (Players of lesser skill does not help, I mean Witch elves not using poisions? Black orcs not using their war bellows? Come on man...)
Simple fact is I dont believe we solo roamers matter, we are here to be rr pinatas and Im disillusioned to the promises made. Its fine really it is, we should just get over it or dont play which is the exact mentality on the server. I got to vanquishers and ill probs come back on the one toon I still enjoy (unless they gut it) and get to invader. But At this point I dont see much point in playing, the zerg fest is boring. Warband being the center of balancing is boring, and the forced pve is horrid.
I love these guys, this project and have been here ever since we were just T1 perma-babies prior to the launch of T2. I've had so many memories made here and I thank the devs from the bottom of my heart, but I have to call a spade a spade. You wished to kill solo play, here it is and to all of you whining about it now remember a few years back you were whining about all the gankers.
We the community are just as at fault for the current incarnation as the devs, they listen and sadly the vocal minority with the loudest pipes won out. Thats why you see alot of the solo players leaving, tired. They get fed up with no one traveling alone, or they get fed up with litterally killing one person and a whole zerg chasing them out of the zone. (ONE person takes all their attention.) And with how it is with the malus thing it just gets worse and worse.
I am a prime example, I hate order. Everything to do with that faction I Cant stand from their armor down to their feel. I dabbled sure because my friends all play on order, but Im a destro-main and I will always be destro. With how it is for my faction and how horrible it is with how terrible some classes seem to be (Players of lesser skill does not help, I mean Witch elves not using poisions? Black orcs not using their war bellows? Come on man...)
Re: Roaming almost dead
one of the main reasons i stopped playing aswellAzerreth wrote: Thu Jan 31, 2019 8:58 am Simple answer is it is designed to kill roaming. Solo players and small man are not really welcome here anymore
Who is online
Users browsing this forum: Bing [Bot], Greazey and 8 guests






